A Quiet Place: Staying Alive, with Mouths Shut and Eyes Open

John Krasinski and Noah Jupe in "A Quiet Place"

We begin with a stark title card: “Day 89.” A family prowls through a deserted pharmacy, the mother scanning labels on vials while the kids amble through the aisles and pluck goodies from the shelves. It’s a familiar scene to fans of apocalyptic fiction, the dusty sills and sparse surroundings recalling similarly ominous openings from movies like 28 Days Later and I Am Legend. The key difference here is that the characters, plainly well-versed in this foreboding new normal, take special care not to make any noise whatsoever. Yet before long, a mistake is made, a sound is blared, and in the blink of an eye and the rustle of some leaves, a life is taken.

And with this brief and riveting and ghastly cold open, A Quiet Place announces itself as an expertly conceived and executed horror film, perhaps the best of its kind since It Follows. Combining a knockout premise—stop, hey, what’s that sound?—with white-knuckle set pieces and a bracing degree of economy, the movie both elevates your pulse and digs under your skin. It’s scary, sure, but not so scary that it prevents you from admiring it as a polished, fiendishly inventive piece of pulp art. Read More

Isle of Dogs: Barking Mad, and Canines Too

Bryan Cranston leads a pack of tender beasts in Wes Anderson's "Isle of Dogs"

In Wes Anderson’s Isle of Dogs, a corrupt and bigoted politician mongers fear to stigmatize a vulnerable class of citizenry, which he then unilaterally deports to a faraway land for the supposed safety of his voter base, despite scientific data demonstrating that this marginalized sect poses no threat to the populace. Also, there are talking dogs.

Anderson’s films are typically too micro-focused to toy with big-picture ideas, but this isn’t the first time he’s dabbled in political allegory; his last movie, The Grand Budapest Hotel, smuggled a poignant anti-fascist message inside its candy-colored packaging. The politics in Isle of Dogs are more pointed, the parallels to contemporary figures more easily drawn. But it would be a mistake to reduce this whimsical, stupendously well-made film to its symbolic elements. Anderson’s themes may be partisan, but his exquisite craftsmanship knows no ideology, except maybe perfection. Read More

Ready Player One: For These Teens, It’s Game On or Game Over

Tye Sheridan and Olivia Cooke in Steven Spielberg's "Ready Player One"

Stop me if you’ve heard this before: An intrepid young man, living in a dystopian future, must use his pluck and ingenuity to defeat a powerful villain whose mercenary greed threatens our hero’s livelihood, along with the rest of the planet’s. In so doing, he will assemble a ragtag team of similarly disenfranchised youths, one of whom will catch his eye as a potential love interest, another of whom will support him with weapons and wisecracks. Foes will be vanquished, bonds will be forged, and while setbacks will surely be suffered (tertiary characters may even be killed), in the end, the world will almost certainly be saved.

Ready Player One, the robust and flawed film adaptation of Ernest Cline’s immensely popular book, doesn’t so much follow this familiar script as live inside it. It envisions a universe where the very act of engaging with popular art—mostly playing videogames, but also watching movies and spotting references—becomes the fulcrum of its story. It’s a recursive premise that’s less interesting than it sounds, primarily serving as the excuse for a non-stop parade of pop-culture allusions and winking asides. And perhaps in an alternate dimension—maybe one reached by traveling through some sort of vaguely defined wormhole whose laws are breathlessly explained to us in a bout of foggy exposition—Ready Player One would have been a piece of hackwork that turned out to be a tedious, imitative slog. But in our reality, it’s better than that, because in our reality, it’s been directed by Steven Spielberg. Read More

Unsane: One Blew Into the Cuckoo’s Nest

Claire Foy in Steven Soderbergh's iPhone experiment "Unsane"

A daub of acid on an exposed nerve, Steven Soderbergh’s Unsane is a charmingly nasty piece of work, full of rich colors and garish shocks. It’s a proudly ridiculous B movie, one with little sense and lots of blood. Soderbergh has made far better films—just last year, he delivered Logan Lucky, a spry and surprisingly tender heist picture—but it’s still exciting to watch him dispense with any semblance of sensitivity and just slather on the gory carnage.

With the exception of the Ocean’s Eleven movies, no two Soderbergh productions are alike. Yet his restless career has followed something of a pattern, toggling between quirky, experimental features (Full Frontal, Bubble, Che) and more brusque genre fare (Haywire, Contagion, Side Effects). Unsane may be his first film that falls into both camps. In terms of plot, it’s pure pulp, a grisly tale of violence and murder. But while Soderbergh typically flaunts his smooth craftsmanship when making mainstream material, Unsane is different, carrying none of the elegant polish that heightens the Ocean’s films. Instead, it looks cheap and DIY, almost as though it was shot on an iPhone. Which, of course, it was. Read More

Annihilation: Sights to See, But Beware of Monsters, and Humans

Natalie Portman & Co. head into the unknown in "Annihilation"

It’s called “the Shimmer”. A kind of holographic hemisphere, it is a translucent dome of shape-shifting light and iridescent color, steadily encroaching across an unspecified swath of lightly forested land. Nobody knows where it came from, and nobody knows what it is or why it exists. All anyone knows is that once you step inside it, you never come out.

This is the tantalizing setup of Annihilation, Alex Garland’s consistently stunning, occasionally baffling thriller. A film of beguiling beauty and nightmarish horror, it is first and foremost the product of an auteur with a distinctive vision. In Ex Machina, Garland showcased a talent for taking recognizable cinematic patterns and twisting them into distorted shapes that bled with a disquieting intensity. Here, he makes that metaphorical gift literal; in Annihilation, bodies mangle and mutate, contorting into indescribable forms that blur traditional lines—between flora and fauna, between human and animal, between earthly and otherworldly. Yet it’s all so gorgeously done that it presents an intriguing contradiction. Rarely has a movie simultaneously seemed so lovely and so demented. Read More