Beau Is Afraid: Never Shed a Single Fear

Joaquin Phoenix in Beau Is Afraid

The title of Beau Is Afraid may be a declarative statement, but its contents prompt an earnest question: Can you blame him? The story of a man beset by all manner of physical and existential terrors—angry neighbors, poisonous insects, deranged combat veterans, despondent cheerleaders, mommy issues, and (above all) his own crippling anxiety—Ari Aster’s third feature is a cavalcade of fear and anguish. Such torment is perhaps to be expected from the dude who became an indie-horror sensation with Hereditary; what’s surprising about Beau Is Afraid is that it’s such a rollicking entertainment. Sure, it subjects its hero to an unceasing ordeal of misery and humiliation, but it does so in a way that’s often (if not always) hypnotic, beautiful, and funny.

None of those adjectives would apply to Beau himself; in fact, his personality seems to revolve around a single emotion, and it’s right there in the title. We first meet Beau when he first meets the world: The film’s opening scene (“impression” might be a more accurate word) simulates the process of his birth—an unnerving disharmony of yelps and screams, set against an inky blackness that gradually gives way to blinding light. It’s one of the only times in the movie when Aster wields his formidable talent with visible stress, and it’s a bold introduction to a picture that is at once rigorous and chaotic. Read More

Quick Hits: Renfield, How to Blow Up a Pipeline

Nicolas Cage in Renfield; Ariela Barer in How to Blow Up a Pipeline

As premises go, “Nicolas Cage plays a campy Count Dracula” is a pretty good one. And Renfield, Chris McKay’s new horror-comedy, eagerly exploits the goofy appeal of its conceit; it slathers one of American cinema’s most (in)famous overactors in revolting makeup, dresses him in baroque wardrobe, and affords him ample opportunity to howl, snarl, and preen. Still, as Cage vehicles go, it’s less unhinged than some of his more maniacal late-period work, and in fact his performance works best when he pretends to modulate his hammy instincts with faux politesse, like a dormant volcano teasing you with the prospect of imminent eruption. When an associate informs Dracula that he was just on his way to see him, the vampire’s smiling response—“Oh, you were on your way”—drips with such performative understanding, you wonder if he feeds on anxiety rather than blood.

That associate, of course, is Robert Montague Renfield (Nicholas Hoult), and the problem with Renfield is that it’s mostly about Renfield. This isn’t the fault of Hoult, a fine actor and capable showboat in his own right. (If you haven’t seen him on Hulu’s The Great, you’re missing one of the small screen’s most marvelous imbeciles.) And it makes strategic sense to keep Cage’s wildness in reserve so that he doesn’t drain the film of its oxygen. But the product that McKay and his screenwriter, Ryan Ridley (fleshing out a Robert Kirkman pitch), have constructed around their stars is too flimsy to support the weight of their talent. It’s an idea in search of a movie. Read More

Air: Shoe de Grâce

Matthew Maher, Matt Damon, and Ben Affleck in Air

It’s 1984, and Air, the new movie by Ben Affleck, wants to make sure you know that. It opens with a blizzard of archival footage and pop-culture clips—the soundtrack quickly shifts from Dire Straits to Violent Femmes—transporting you to the halcyon era of the Ghostbusters, that Apple commercial, and Mr. T. Yet for Affleck, nostalgia is more than a fuzzy feeling; it’s a mode of filmmaking. He fancies himself a throwback—an old-school artisan in the vein of Howard Hawks—which is why his prior feature, the noir flick Live by Night, attempted to echo classic gangster melodramas to the point of embalmment. Air, about Nike’s quest to sign Michael Jordan to an endorsement deal (it was marketed with the subtitle “Courting a Legend”), is a less self-serious picture, and also a more enjoyable one. Watching it is a bit like watching a highlight package of an old sporting event you’ve heard about but never saw live: You can appreciate the talent and the craft on display, even though you already know which team wins at the buzzer.

Speaking of highlights, that introductory blitz isn’t the only time Affleck dips into montage. Though Air takes place exclusively during the year of “Sister Christian” and Beverly Hills Cop—Harold Faltermeyer’s famous synth theme for the latter appears on the soundtrack, even though it wasn’t released until months after the shoe signing (one of many factual liberties cheerfully taken by Alex Convery’s script)—at one point it suddenly travels through time, revealing grainy footage of classic Jordan moments (the hanging game-winner against Cleveland, the lefty layup versus the Lakers, etc.). It’s an understandable impulse, because despite being branded as a sports movie, Air features vanishingly little action or athleticism. In fact, its hero is a paunchy middle-aged white guy who can’t even manage one lap around the track. Read More

Dungeons & Dragons: Honor Among Thieves: Role-Playing Maims

Sophia Lillis, Justice Smith, Chris Pine, and Michelle Rodriguez in Dungeons & Dragons: Honor Among Thieves

The key to a successful Dungeons & Dragons campaign, as I understand it—my knowledge derives not from personal experience, but from pop-cultural representations in shows like Stranger Things, Freaks and Geeks, and Community—is the careful blend of imagination, collaboration, and luck. Honor Among Thieves, the new wannabe D&D franchise-starter directed by Jonathan Goldstein and John Francis Daley (who also wrote the screenplay with Michael Gilio), possesses each of these qualities in moderate measure, as though it’s distributing a maximum allotment of points across various attributes. It’s mildly creative, a little fortunate (in the current environment, a non-superhero fantasy epic feels positively refreshing), and boisterously cooperative. It is the last of these traits which rescues it from the crowded bucket of corporatized slop, turning yet another soulless IP extension into a passable diversion.

If that sounds like faint praise, remember that we’re talking about a big-screen adaptation of a fucking board game. Yet the pleasure of RPGs lies in their facility for assembling friends around a table (Daley got his acting start playing one of the nerdy gamers on Freaks and Geeks), so it’s fitting that this Dungeons & Dragons functions as an ensemble heist picture. Sure, there are presumed easter eggs in the form of fancy artifacts, mighty creatures, powerful enchantments, and exotic locations. (As the title promises, we begin in a dungeon before eventually meeting multiple dragons.) But most important, there is a motley gang of roguish outlaws, banding together to accomplish a common purpose. Read More

John Wick: Chapter 4: Sit Back, Relax, and Destroy

Keanu Reeves in John Wick: Chapter 4

During one of the many, many fight scenes in John Wick: Chapter 4, an antagonist named Caine issues a call for expediency: “Let’s get this shit over with.” I hesitate to quibble with Caine, not least because he’s a deadly assassin played with balletic grace by Donnie Yen, but his directive here isn’t just grouchy; it violates the very spirit of the franchise. The John Wick pictures are creatures of excess and extravagance. Their hero may be a ruthlessly efficient killer, but the movies which sustain him are fueled by elaborate martial artistry and ornate mythology. They don’t get shit over with; they deliver some of the craziest shit imaginable.

Chapter 4, the latest, longest, and (potentially) last installment in the series which began in 2014, capably fulfills the franchise’s extremist imperatives, even as it subtly interrogates them. Or maybe not so subtly. It’s been nine years and four films since a group of Russian thugs killed the wrong guy’s puppy, and the plot hasn’t really changed ever since; John is still angry, still hunted, and still—as played with soulful physicality by Keanu Reeves—meting out retribution via manifold means and gruff precision. The prior episode, the bonkers and gloriously operatic Parabellum, essentially finished where it started, with a bloodied but unbroken John vowing revenge against the sinister cabal known as the High Table. Chapter 4 continues this endless battle—a rather lopsided duel in which one person wages war against what seem to be thousands of expendable henchmen (when someone asks John how many people he needed to kill to reach a certain point, he responds, with characteristic curtness, “A lot”)—but it also contemplates the existential toll that time and death have levied on the bearded man in the bulletproof suit. Read More