Mission: Impossible—Rogue Nation: Keep Hold of That Plane, and Your Breath
Just what is the Rogue Nation, anyway? Is it the Syndicate, a group of presumed-dead spies working covertly to kill or corrupt fellow agents across the globe? Is it the IMF (that’s “Impossible Mission Force”, not “International Monetary Fund”), a disgraced organization that operates without oversight and that has come under legislative fire for its “wanton brinksmanship”? Or could it be the Mission: Impossible franchise itself, a series of supremely entertaining smashes that exhibit no interest in playing by industry rules? In an era of world-building and synthesis—of movies meshing with TV and of Batman battling Superman—these films are largely self-contained, eschewing continuity in favor of methodical reinvention and authorial vision. (Each installment has been helmed by a new director.) Models of energy, style, and craft, the Mission: Impossible movies don’t care about building a world; they just want to astonish an audience.
And does Rogue Nation ever do that. The fifth and flashiest entry in the Mission: Impossible series, Rogue Nation is a fleet and exhilarating affair, dazzling viewers with gripping stunt work and expertly conceived set pieces. To complain that it elevates action over story is to miss the point. Here, the action is the story. Each crackerjack chase sequence, each audacious stunt, each close-quarters combat scene—all are executed with the rigor and thoughtfulness typically reserved for screenwriting. When two men in this movie trade blows while cartwheeling along a rafter beam hundreds of feet in the air, you aren’t just taking in an obligatory fight scene. You’re watching art. Read More