Indiana Jones and the Dial of Destiny: Traders of a Lost Spark

Harrison Ford and Phoebe Waller-Bridge in Indiana Jones and the Dial of Destiny

The first thing you notice is the thing you don’t notice: The Paramount logo doesn’t dissolve into a real-life mountain, instead smoothly transitioning to the sterile placard for Lucasfilm Ltd. And so, before a frame has flickered on screen, Indiana Jones and the Dial of Destiny has differentiated itself from its four predecessors. In some ways, this is a smart move. After all, it’s been 42 years since Harrison Ford outraced a giant boulder in Raiders of the Lost Ark and lodged a smash franchise into pop-culture lore in the process; undue fidelity to such a treasured past might brand this new effort as a pale imitator, like one of those moldy skeletons Indy brushes past on his way to fortune and glory. But not all departures from prior history are healthy, and the change that most harms Dial of Destiny takes place not in the script, but behind the camera: This is the first Indiana Jones adventure that wasn’t directed by Steven Spielberg.

This is perhaps unfair to James Mangold, one of an infinite number of filmmakers who is guilty of being less talented than Spielberg. No stranger to inheriting a beloved fictional character—he gave Hugh Jackman’s Wolverine a lovely and powerful send-off in Logan—Mangold approaches his assignment here with what might be called cautious reverence. John Williams’ famous “Raiders’ March” theme appears on the soundtrack, but only sparingly. Indy occasionally deploys his classic bullwhip, but his weapon of choice tends to be his fists. Cherished supporting characters reemerge—including John Rhys-Davies’ Sallah, plus another figure best left unspecified—but only for a scene or two. The chief villains are once again Nazis, but they (mostly) operate in secret rather than with swastika-emblazoned armbands. The result is that Mangold has made a new Indiana Jones movie both like and unlike the old Indiana Jones movies, tentatively perpetuating their legacy without being beholden to it. Read More

From the Vault: Terminator 3: Rise of the Machines, 20 Years Later

Kristanna Loken and Arnold Schwarzenegger in Terminator 3: Rise of the Machines

[EDITOR’S NOTE: In 2003, long before MovieManifesto.com existed, I spent my summer as a 20-year-old college kid writing as many movie reviews as I could. My goal was to compile them all into a website, possibly hosted by Tripod or Geocities, which would surely impress all of the women in my dorm. That never happened—neither the compiling nor the impressing—but the reviews still exist. So, now that I am a wildly successful critic actually have a website, I’ll be publishing those reviews on the respective date of each movie’s 20th anniversary. Against my better judgment, these pieces remain unedited from their original form. I apologize for the quality of the writing; I am less remorseful about the character of my 20-year-old opinions.]

The most important quality found in Terminator 3: Rise of the Machines is, coincidentally, also characteristic of the terrifying androids of the movie’s creation, and it is not intelligence but self-awareness. The first two Terminator films were astonishing in their innovation, offering spectacular action sequences while simultaneously employing dizzying storylines that toyed with the high-brow concepts of time-travel and artificial intelligence. James Cameron’s pictures radiated a daring but thoughtful ingenuity largely absent from today’s science-fiction genre (though not entirely so – see The Matrix). Now, rather than attempting to equal the historic heights of the franchise’s previous features, Terminator 3 has the humility not to try. Recognizing (for the most part) that it lacks the tools required for greatness, T3 settles for simply being enjoyable, and while it is surely deficient in the subtlety of Cameron’s works, it more than qualifies as absorbing entertainment. Read More

Quick Hits: No Hard Feelings; Elemental; Extraction 2

Chris Hemsworth in Extraction 2; Leah Lewis in Elemental; Jennifer Lawrence in No Hard Feelings

No Hard Feelings. Like most movie stars, Jennifer Lawrence tends to play the hero. She’s showcased plenty of range in her leading roles—as a resourceful vagrant (Winter’s Bone), as an intrepid messiah (the Hunger Games pictures), as a striving innovator (the underrated Joy), as a frantic parent (mother!)—but she invariably lays claim to your sympathy, wielding a winning combination of innocence and resolve. So what’s intriguing about No Hard Feelings, the new comedy from Gene Stupnitsky (Good Boys), is that it finds Lawrence playing a woman who’s selfish, vengeful, and kind of mean. Her character, Maddie, isn’t exactly a villain, but the closest she gets to traditional heroism comes when she’s outracing the cops who are primed to suspend her license, all while a teenager is clinging to the hood of her car.

Maddie’s acrimony isn’t entirely without cause. She’s behind on the property taxes for her beloved Montauk home, and her primary source of income (driving for Uber) vaporizes after her ex-boyfriend, scorned from her prior ghosting, repos her car. She also resents the seasonal influx of wealthy tourists and the creep of gentrification they represent. But Maddie’s bitterness runs deeper than circumstantial irritation, and the trick of Lawrence’s performance is that she has the courage to make the character unlikable while simultaneously depicting her as a figure of nigh-mythical desirability. Read More

Fast X: Why So Furious?

Vin Diesel in Fast X

Bloat is endemic to all franchises, but the Fast & Furious pictures have a peculiar way of taking on water. For all of their chases and explosions and putative danger, these noisy conflagrations are curiously averse to death, loss, and even long-term conflict; antagonists aren’t defeated but converted into partners—new members of an ever-sprawling family. Fast X, the tidily titled tenth installment, doesn’t attempt to solve this problem, but it does exhibit some meta awareness of it. At one point, a beefy suit named Aimes (Alan Ritchson, from Amazon’s Reacher series), who works for a nebulous government(?) outfit known as The Agency, delivers an expository rundown describing how an erstwhile gang of California street racers gradually shifted from hijacking DVD players to landing on Interpol’s Most Wanted list—all the while turning cops into robbers. It’s a pointless info dump (did you really not know who these guys were before you bought your ticket?), but it also evinces a shiver of discernment. This is our formula, proclaims the screenplay from Dan Mazeau and Justin Lin. These movies have never made any sense—not narratively, not physically, and certainly not emotionally—but at least now they’re owning up to it.

To suggest that Fast X is clever is to travel several suspension bridges too far. All of the saga’s usual flaws—lugubrious characters, limp comedy, outrageous but unconvincing set pieces—remain in place, to the point where the new director, studio journeyman Louis Leterrier (replacing Lin, who departed due to the dreaded “creative differences”), seems to treat them as inherited property. And as was the case with the prior episode, the tedious F9, the franchise continues a misguided attempt to mine its own history—here opening with a recreation of the climactic Rio de Janeiro vault heist from Fast Five, complete with necromantic flashbacks of the late Paul Walker. (If you were concerned the series might actually wrestle with Walker’s death and incorporate it into the story, never fear; a throwaway line that “Mia and Brian are safe” satisfies all interested parties as to their absence, though Jordana Brewster does appear for a short scene of auntly protection.) Read More

Dungeons & Dragons: Honor Among Thieves: Role-Playing Maims

Sophia Lillis, Justice Smith, Chris Pine, and Michelle Rodriguez in Dungeons & Dragons: Honor Among Thieves

The key to a successful Dungeons & Dragons campaign, as I understand it—my knowledge derives not from personal experience, but from pop-cultural representations in shows like Stranger Things, Freaks and Geeks, and Community—is the careful blend of imagination, collaboration, and luck. Honor Among Thieves, the new wannabe D&D franchise-starter directed by Jonathan Goldstein and John Francis Daley (who also wrote the screenplay with Michael Gilio), possesses each of these qualities in moderate measure, as though it’s distributing a maximum allotment of points across various attributes. It’s mildly creative, a little fortunate (in the current environment, a non-superhero fantasy epic feels positively refreshing), and boisterously cooperative. It is the last of these traits which rescues it from the crowded bucket of corporatized slop, turning yet another soulless IP extension into a passable diversion.

If that sounds like faint praise, remember that we’re talking about a big-screen adaptation of a fucking board game. Yet the pleasure of RPGs lies in their facility for assembling friends around a table (Daley got his acting start playing one of the nerdy gamers on Freaks and Geeks), so it’s fitting that this Dungeons & Dragons functions as an ensemble heist picture. Sure, there are presumed easter eggs in the form of fancy artifacts, mighty creatures, powerful enchantments, and exotic locations. (As the title promises, we begin in a dungeon before eventually meeting multiple dragons.) But most important, there is a motley gang of roguish outlaws, banding together to accomplish a common purpose. Read More