Mission: Impossible—Dead Reckoning, Part One: Choose to Exceptional

Hayley Atwell and Tom Cruise in Mission: Impossible, Dead Reckoning, Part One

The Mission: Impossible franchise doesn’t change so much as grow. It’s a creature of controlled entropy; it keeps getting bigger—longer runtimes, more elaborate plotting, increasingly crazed stunts—but it always subjects its maniacal absurdity to meticulous quality control. Two movies ago, in the spectacular Rogue Nation, a bureaucrat memorably described Ethan Hunt—the indefatigable superspy played by Tom Cruise as a cross between James Bond and the Road Runner—as “the living manifestation of destiny.” This time around, in Dead Reckoning, Part One, a beleaguered company man (Shea Whigham) calls him “a mind-reading, shape-shifting incarnation of chaos.” You get the idea: This dude is committed, and he ain’t slowing down.

You might say the same thing about Cruise, though the one enemy that Hollywood’s most fanatical star seems unlikely to vanquish is Father Time. Yet one of the pleasures of Dead Reckoning is how it probes the tension between its 61-year-old lead’s eternal charm and the inexorable fact of his own mortality. I’m not suggesting that Cruise shows his age here; he remains extraordinarily fit and good-looking, and he performs feats of derring-do that would make actors of any generation blanch. But the man who leapt into multiplexes for Brian De Palma in the summer of 1996, hovering inches above the floor as a bead of sweat slid perilously across his brow, has gradually lost some of his invincibility. When this Ethan runs, you feel his muscles ache. Read More

Mission: Impossible—Fallout: Run! Jump! Amaze! Defy Death and Sense!

Tom Cruise returns in "Mission: Impossible—Fallout"

In a movie as relentlessly loud as Mission: Impossible—Fallout—a boisterous extravaganza full of screeching tires, whirring rotors, and crackling gunfire—one of the most gripping scenes takes place in virtual silence; the only sound is supplied by Lorne Balfe’s score, which suddenly drops its pounding percussion in favor of weeping strings. Ethan Hunt (Tom Cruise, duh), eternal superagent and mayhem magnet, is spearheading a raid to extract a prisoner from an armored police convoy. It’s a brisk and bloody sequence, full of bullets whizzing through the air and bodies crashing to the ground.

It’s also a feint; turns out, Ethan was just listening to someone else’s plans for the raid and envisioning it in his mind. But he conceives of a smarter and less lethal way of executing the snatch-and-grab, at which point the film rolls the sequence again, resulting in yet another bravura set piece that begins as a similarly efficient incursion but then transforms into a sprawling vehicular chase. You may think of the initial fakeout as a cheat, but I prefer to view it as a distillation of this glorious franchise’s maximalist ethos. The raison d’être of the Mission: Impossible movies is a bit like the first rule of government spending: Why make one amazing action sequence when you can make two for twice the price? Read More

Mission: Impossible—Rogue Nation: Keep Hold of That Plane, and Your Breath

Tom Cruise keeps on trucking in "Mission: Impossible—Rogue Nation"

Just what is the Rogue Nation, anyway? Is it the Syndicate, a group of presumed-dead spies working covertly to kill or corrupt fellow agents across the globe? Is it the IMF (that’s “Impossible Mission Force”, not “International Monetary Fund”), a disgraced organization that operates without oversight and that has come under legislative fire for its “wanton brinksmanship”? Or could it be the Mission: Impossible franchise itself, a series of supremely entertaining smashes that exhibit no interest in playing by industry rules? In an era of world-building and synthesis—of movies meshing with TV and of Batman battling Superman—these films are largely self-contained, eschewing continuity in favor of methodical reinvention and authorial vision. (Each installment has been helmed by a new director.) Models of energy, style, and craft, the Mission: Impossible movies don’t care about building a world; they just want to astonish an audience.

And does Rogue Nation ever do that. The fifth and flashiest entry in the Mission: Impossible series, Rogue Nation is a fleet and exhilarating affair, dazzling viewers with gripping stunt work and expertly conceived set pieces. To complain that it elevates action over story is to miss the point. Here, the action is the story. Each crackerjack chase sequence, each audacious stunt, each close-quarters combat scene—all are executed with the rigor and thoughtfulness typically reserved for screenwriting. When two men in this movie trade blows while cartwheeling along a rafter beam hundreds of feet in the air, you aren’t just taking in an obligatory fight scene. You’re watching art. Read More