Gran Turismo: What’s in a Game?
The subtitle “based on a true story” tends to be a vapid marketing ploy—a phony assertion of honesty in a medium grounded in trickery—but in the case of Gran Turismo, you can understand the appellation. The narrative arc of this movie—about a videogame wiz who transformed his joystick-tugging prowess into professional success as a bona fide race-car driver—is so improbable, audiences would deride it as ludicrous if they weren’t assured it actually happened. The screenplay, by Jason Hall (American Sniper) and Zach Baylin (King Richard), has taken considerable liberties with the factual record, but its overall thrust remains accurate: In 2011, a 19-year-old PlayStation guru named Jann Mardenborough pivoted from console to racetrack, winning an academy competition and earning a “drive” on Nissan’s motorsports team.
Directed by Neill Blomkamp, Gran Turismo follows the sports-picture playbook with sturdy competence and comforting predictability. This, naturally, places it in ironic tension with its own central theme: that Jann’s true story is an anti-establishment triumph in which raw talent and radical innovation combine to defeat the mighty powers of orthodoxy and tradition. It’s a racing movie where the number of RPMs is topped only by the volume of cinematic clichés. Read More