Fast X: Why So Furious?

Vin Diesel in Fast X

Bloat is endemic to all franchises, but the Fast & Furious pictures have a peculiar way of taking on water. For all of their chases and explosions and putative danger, these noisy conflagrations are curiously averse to death, loss, and even long-term conflict; antagonists aren’t defeated but converted into partners—new members of an ever-sprawling family. Fast X, the tidily titled tenth installment, doesn’t attempt to solve this problem, but it does exhibit some meta awareness of it. At one point, a beefy suit named Aimes (Alan Ritchson, from Amazon’s Reacher series), who works for a nebulous government(?) outfit known as The Agency, delivers an expository rundown describing how an erstwhile gang of California street racers gradually shifted from hijacking DVD players to landing on Interpol’s Most Wanted list—all the while turning cops into robbers. It’s a pointless info dump (did you really not know who these guys were before you bought your ticket?), but it also evinces a shiver of discernment. This is our formula, proclaims the screenplay from Dan Mazeau and Justin Lin. These movies have never made any sense—not narratively, not physically, and certainly not emotionally—but at least now they’re owning up to it.

To suggest that Fast X is clever is to travel several suspension bridges too far. All of the saga’s usual flaws—lugubrious characters, limp comedy, outrageous but unconvincing set pieces—remain in place, to the point where the new director, studio journeyman Louis Leterrier (replacing Lin, who departed due to the dreaded “creative differences”), seems to treat them as inherited property. And as was the case with the prior episode, the tedious F9, the franchise continues a misguided attempt to mine its own history—here opening with a recreation of the climactic Rio de Janeiro vault heist from Fast Five, complete with necromantic flashbacks of the late Paul Walker. (If you were concerned the series might actually wrestle with Walker’s death and incorporate it into the story, never fear; a throwaway line that “Mia and Brian are safe” satisfies all interested parties as to their absence, though Jordana Brewster does appear for a short scene of auntly protection.) Read More

BlackBerry: Game of Phones

Jay Baruchel and Glenn Howerton in BlackBerry

The very last thing you hear in BlackBerry—I promise I’m not spoiling anything—is the high-pitched whine of a dial-up modem connecting to the internet. To younger viewers, it’ll sound like an atonal clash of beeps and hisses, but for folks of a certain age, it’ll instantly transport you (OK, me) back to the mid-’90s: that nascent online era of Napster, Geocities, and Netscape Navigator. Directed by Matt Johnson from a script he wrote with Matthew Miller, BlackBerry isn’t purely a nostalgia piece, but an undeniable part of its appeal lies in its authentic evocation of a time when the worldwide web was a vast electronic frontier, full of hope and possibility. We had no clue what the internet might become, which meant it could become absolutely anything.

It turned into a lot of things, including (from an entrepreneurship perspective) a breeding ground for false promises, egomaniacal puffery, and unrealized dreams. Anyone could conceive of anything; the question was whether they could actually make and sell it. This inherent tension between imagination and execution—the challenge of transmuting far-flung ideas into actionable results—is familiar ground for storytelling, and BlackBerry’s tech-bubble saga of success and failure occupies well-trod territory. (The book it’s based on, by Jacquie McNish and Sean Silcoff, literally includes the phrase “extraordinary rise and spectacular fall” in its subtitle.) What makes the movie entertaining, aside from its irresistible contrast in personalities, is its bountiful specificity. It opens in 1996 Ontario and occasionally feels like it was actually shot then and there—less a modern docudrama than a magic portal into a time and place of wheezing hatchbacks, wanly lit offices, and first-person shooters. Read More

Guardians of the Galaxy, Vol. 3: Journey to the Center of the Mirth

Chris Pratt and Zoe Saldaña in Guardians of the Galaxy, Vol. 3

James Gunn is best known for his eclectic needle drops, but he also has a visual signature: the Right Stuff-style shot of a troop of swaggering warriors striding forward in slow motion as a pop song blares on the soundtrack. He delivers that image twice in Guardians of the Galaxy, Vol. 3, and while the second is more conventionally satisfying—the final prelude to some long-awaited interstellar ass-kicking—the first is more memorable. It’s noteworthy in part because the characters aren’t walking but floating, having just leapt from a spacecraft onto a bulbous planet (kindly shelve your astrophysical fact-checks), but what’s really striking is that each hero is outfitted in a bulky suit of a different bright color. There’s a simple beauty to the image, an eye-catching quality that’s rare for the Marvel Cinematic Universe—a cultural behemoth which, for all its commercial savvy and box-office supremacy, isn’t exactly a pioneer in terms of visual innovation. In this context, it’s oddly gratifying to be watching a superhero movie that actually cares what it looks like.

Let’s not pretend that Guardians 3 is some sort of aesthetic revelation. It’s still an MCU flick, which means it traffics heavily in green-screened locations, weightless special effects, and haphazard streams of light and fire. When an unknown gold-skinned invader (Will Poulter) zooms through the atmosphere and crashes into the chest of Rocket—the computer-generated mutant raccoon voiced by Bradley Cooper, and again embodied on set by the director’s brother, Sean Gunn—the impact is as forceful as that of a coder clacking away at their keyboard. But the value of James Gunn—the canny maneuver that helps distinguish the Guardians pictures from their costumed brethren—is his knack for minimizing the genre’s inherent drawbacks (sloppy action, dull world-building) while emphasizing his own vibrant strengths (sharp dialogue, giddy imagination). Sure, Volume 3 is yet another chaotic adventure involving a desperate rescue mission, a precious MacGuffin, and a megalomaniacal villain. But mostly, it’s a family vacation comedy. Read More

Are You There God? It’s Me, Margaret: Girlhood Is Hard, Period

Rachel McAdams and Abby Ryder Fortson in Are You There God? It's Me, Margaret

It is the nature of children to want things: a shiny new toy, an extra scoop of ice cream, a different body. Kids aren’t selfish because they’re rotten; they’re selfish because they’re kids. So as childish requests go, 11-year-old Margaret’s first prayer to the almighty—“Please don’t let New Jersey be too horrible”—is awfully modest. It’s also evidence that she’s a sweetheart, and Are You There God? It’s Me, Margaret—Kelly Fremon Craig’s nimble adaptation of the beloved Judy Blume novel—honors her decency without really complicating it. It’s a nice movie about a nice girl with nice parents, which means that, depending on your perspective, it might feel like either a memoir or a fantasy.

As a boy who grew up in the ’90s—my own pleas to an unspecified deity tended to revolve around the Super Nintendo—I can’t pretend to fully relate to the challenges of a prepubescent girl in the ’70s, but I can still appreciate the skill and care with which Fremon Craig has translated Blume’s book to the screen. Yet because my own youthful immaturity never subsided as I ventured into adulthood, I can also grumble that, while the film smoothly sketches the genre’s most durable tropes—the awkward parties, the confusing crushes, the desperate attempts to fit in—it doesn’t always flesh out its characters. It’s an enjoyable time capsule of childhood helplessness that strangely lets its adult viewers off a little easy. Read More

Beau Is Afraid: Never Shed a Single Fear

Joaquin Phoenix in Beau Is Afraid

The title of Beau Is Afraid may be a declarative statement, but its contents prompt an earnest question: Can you blame him? The story of a man beset by all manner of physical and existential terrors—angry neighbors, poisonous insects, deranged combat veterans, despondent cheerleaders, mommy issues, and (above all) his own crippling anxiety—Ari Aster’s third feature is a cavalcade of fear and anguish. Such torment is perhaps to be expected from the dude who became an indie-horror sensation with Hereditary; what’s surprising about Beau Is Afraid is that it’s such a rollicking entertainment. Sure, it subjects its hero to an unceasing ordeal of misery and humiliation, but it does so in a way that’s often (if not always) hypnotic, beautiful, and funny.

None of those adjectives would apply to Beau himself; in fact, his personality seems to revolve around a single emotion, and it’s right there in the title. We first meet Beau when he first meets the world: The film’s opening scene (“impression” might be a more accurate word) simulates the process of his birth—an unnerving disharmony of yelps and screams, set against an inky blackness that gradually gives way to blinding light. It’s one of the only times in the movie when Aster wields his formidable talent with visible stress, and it’s a bold introduction to a picture that is at once rigorous and chaotic. Read More