Thunderbolts: Avengers, Resembled

Florence Pugh, David Harbour, Sebastian Stan, and Hannah John-Kamen in Thunderbolts

Yelena Belova is bored. She’s just elegantly parachuted into a secret laboratory in Kuala Lumpur, swiftly dispatching a crew of anonymous guards before overpowering a hapless scientist so that she can bypass the facility’s facial-recognition security and retrieve… forget it, it doesn’t matter. The point is that she’s done this sort of thing before. To a layman, such strenuous effort may sound exciting, but for Yelena, it’s just another day at the superhero-adjacent office. She needs something fulfilling, something inspiring, something new.

Thunderbolts is the 36th(!) installment in the Marvel Cinematic Universe, and the key to its moderate success is its understanding of Yelena’s self-described ennui. The MCU is no longer the global box-office behemoth it once was, in part because there are only so many times self-important men in metallic suits and spandex can save the world from imminent catastrophe. Thunderbolts, directed by Jake Schreier from a screenplay by Eric Pearson and Joanna Calo, is not a great movie; it remains overly reliant on franchise mythology, and its storytelling is a little choppy. But it’s an appealing sit—not just for its welcome lightness of tone, but for its willingness to shift away from standard-issue heroes and toward more colorful, esoteric characters. Specifically, it’s about a bunch of losers. Read More

Deadpool & Wolverine: Logan’s Pun

Ryan Reynolds and Hugh Jackman in Deadpool & Wolverine

Superhero movies invariably deal with threats to the world, but what’s really in peril in Deadpool & Wolverine is the Marvel Cinematic Universe itself. “Welcome to the MCU, by the way. You’re joining at a bit of a low point,” Wade Wilson (Ryan Reynolds) says to Logan (Hugh Jackman), implicitly bemoaning the underwhelming grosses of recent efforts like The Marvels and Ant-Man and the Wasp: Quantumania. As a costumed savior, Wade’s track record is spotty—his application was rejected by both the Avengers and the X-Men—but as a box-office analyst, his assessment is hard to argue with. That’s why his mission in his newest picture is less cosmic than commercial: He must salvage the MCU’s viability as an ongoing franchise, even as he constantly mocks its quality and lampoons its conventions.

And I do mean constantly. Scarcely a scene passes in Deadpool & Wolverine in which Wade, whether bobbing his head in his trademark red mask or turning to the camera with his heavily burned face, doesn’t deliver a knowing quip concerning behind-the-scenes shenanigans. Why, after having seemingly retired the character in Logan, is Jackman returning to play everyone’s favorite clawed mutant? “A big bag of Marvel cash.” Why did the X-Force bite the dust in Deadpool 2? “The police say gravity, but just between you and me, they didn’t test well in the focus group.” What is Wade’s conception of his own superheroic destiny? “I’m Marvel Jesus… suck it, Fox!” (After that last one, he literally headbutts the camera.) Forget the comic-book brand immortalized by Stan Lee; the MCU is now the Meta Cinematic Universe. Read More

The Marvels: O Captain, Why Captain

Iman Vellani, Brie Larson, and Teyonah Parris in The Marvels

The title of The Marvels doesn’t appear on screen until the end, but it’s announced verbally midway through, during a cutesy scene where the three main characters debate potential nicknames for their improbable team-up. It’s easy to condemn such dialogue as unduly meta, but the problem with The Marvels isn’t the Marvels; it’s Marvel, singular. On its own terms, this movie exhibits its fair share of appealing qualities: charming actors, playful humor, a generally buoyant tone. But it can’t really exist on its own terms—not when it’s constantly being pulled into the yawning black hole that is the Marvel Cinematic Universe.

This is partly a matter of laborious franchise integration. Multiplex attendees have long since accepted the term “threequel,” but logistically speaking, The Marvels is essentially a triple-sequel, providing a conjoined follow-up for its three disparate members. Most obviously, it operates as a successor to Captain Marvel, the 2019 smash hit that introduced Carol Danvers (Brie Larson) as the final piece of the superhero puzzle before the studio delivered the ultimate crossover event with Avengers: Endgame. That behemoth may have concluded with a sense of nominal finality, but while it said goodbye to several of the series’ biggest stars (most notably Robert Downey Jr.’s Iron Man and Chris Evans’ Captain America), it hardly turned off the corporation’s lights; there have since been eleven additional feature installments, along with quite a few TV series—two of which factor in here. WandaVision introduced Monica Rambeau (Teyonah Parris), the daughter of Carol’s old friend Maria (who also appeared in Captain Marvel, which actually took place in the ’90s and, look, just go with it); Monica acquired her own superpowers when she waltzed through the force field that was trapping Wanda Maximoff in the fabricated town of Westview, and she now serves as a galactic sentry for Nick Fury (Samuel L. Jackson). And then there is Kamala Khan (Iman Vellani), the New Jersey teenager who morphed into Ms. Marvel on the show of the same name, and who has long nurtured a celebrity crush on one Captain Marvel. Read More

Guardians of the Galaxy, Vol. 3: Journey to the Center of the Mirth

Chris Pratt and Zoe Saldaña in Guardians of the Galaxy, Vol. 3

James Gunn is best known for his eclectic needle drops, but he also has a visual signature: the Right Stuff-style shot of a troop of swaggering warriors striding forward in slow motion as a pop song blares on the soundtrack. He delivers that image twice in Guardians of the Galaxy, Vol. 3, and while the second is more conventionally satisfying—the final prelude to some long-awaited interstellar ass-kicking—the first is more memorable. It’s noteworthy in part because the characters aren’t walking but floating, having just leapt from a spacecraft onto a bulbous planet (kindly shelve your astrophysical fact-checks), but what’s really striking is that each hero is outfitted in a bulky suit of a different bright color. There’s a simple beauty to the image, an eye-catching quality that’s rare for the Marvel Cinematic Universe—a cultural behemoth which, for all its commercial savvy and box-office supremacy, isn’t exactly a pioneer in terms of visual innovation. In this context, it’s oddly gratifying to be watching a superhero movie that actually cares what it looks like.

Let’s not pretend that Guardians 3 is some sort of aesthetic revelation. It’s still an MCU flick, which means it traffics heavily in green-screened locations, weightless special effects, and haphazard streams of light and fire. When an unknown gold-skinned invader (Will Poulter) zooms through the atmosphere and crashes into the chest of Rocket—the computer-generated mutant raccoon voiced by Bradley Cooper, and again embodied on set by the director’s brother, Sean Gunn—the impact is as forceful as that of a coder clacking away at their keyboard. But the value of James Gunn—the canny maneuver that helps distinguish the Guardians pictures from their costumed brethren—is his knack for minimizing the genre’s inherent drawbacks (sloppy action, dull world-building) while emphasizing his own vibrant strengths (sharp dialogue, giddy imagination). Sure, Volume 3 is yet another chaotic adventure involving a desperate rescue mission, a precious MacGuffin, and a megalomaniacal villain. But mostly, it’s a family vacation comedy. Read More

Ant-Man and the Wasp: Quantumania: A Bug’s Strife

Paul Rudd and Jonathan Majors in Ant-Man and the Wasp: Quantumania

The implicit assumption underlying the Marvel Cinematic Universe—the notion meant to infuse it with relatability and heft as well as imagination and excitement—is that its movies (and TV shows) take place in our own world. A fantastical version of our world, sure, but ours nonetheless; for every talking raccoon, purple titan, and junkyard planet, there’s a Los Angeles mansion, a Queens tenement, and an Oakland basketball court. The idea is that, while the narratives feature costumed superheroes and magic weapons, the characters’ behaviors and desires remain rooted in recognizable human experience. Sokovia may not be a real county, but the Washington Monument is at least a real building.

What’s potentially interesting about Ant-Man and the Wasp: Quantumania—the third movie centering on Paul Rudd and Evangeline Lilly as the titular insects (he’s the ant, she’s the wasp), and the gazillionth 31st big-screen installment in the MCU’s history (not to mention the first of Phase Five, whatever that means)—is that the vast majority of its action doesn’t take place on Earth at all. It doesn’t take place in outer space either, or on any other faraway planet. It instead mostly transpires in the Quantum Realm, a microscopic land full of alien life forms, misshapen creatures, and animate vegetables. And so, unbound by the usual obligation to chain his fanciful hijinks to the deadweight of realism, the director Peyton Reed (working with the screenwriter Jeff Loveness) appears to have stumbled into the rarest of opportunities: the chance to a make a mass-market superhero movie that’s genuinely weird. Read More