Sorry to Bother You: Climbing the Corporate Ladder, Leave Your Blackness on the Ground Floor

Lakeith Stanfield and Tessa Thompson in "Sorry to Bother You"

A sizzling satire that’s overflowing with invention and ideas, Sorry to Bother You takes place in an America that is both entirely apart from our present reality and a disturbing reflection of it. Set in Oakland, it conceives of a land where prisons have become lifelong labor camps, where riot police attack striking workers with clubs, and where the biggest hit on TV is a moronic show called “I Got the Shit Kicked Out of Me!” Here I should clarify that this movie is a work of fiction, not a documentary.

Oh who am I kidding? Sorry to Bother You, the debut of writer-director Boots Riley, is such an extreme and provocative piece of work that nobody will confuse it with the intimately pitched, naturalistic dramas of Ken Loach or the Dardennes. But like those socially conscious filmmakers, Riley has something to say, and he’s saying it loud; excessiveness is his chosen cinematic language as well one of his foibles. Whether you hail Sorry to Bother You as a masterpiece or dismiss it as a mishmash—I’m inclined to think it’s a bit of both—you will likely agree that it’s a lot. Read More

Ant-Man and the Wasp: Still Small, But with Big Upgrades

Evangeline Lilly and Paul Rudd in Marvel's "Ant-Man and the Wasp"

When we last left the Marvel Cinematic Universe (all of two months ago!), its foundations had been shaken to their cosmic core. The ending of Avengers: Infinity War carried with it cataclysmic consequences for virtually every member of the MCU, though noticeably absent (or maybe not that noticeably) was Scott Lang, the affable thief better known in comic-book lore as Ant-Man. Perhaps he was busy promoting his own movie. Regardless, in light of Infinity War’s devastating conclusion, it was fair to wonder if Ant-Man and the Wasp—the sequel to the passably entertaining, entirely unmemorable Ant-Man—would feel trivial by comparison. In one sense, it does; after all, no galaxies are threatened in this film, whose kill count is in the single digits rather than the billions. But in another, more important sense, Ant-Man and the Wasp is a significant achievement, because it features a key quality that Infinity War largely lacked. Quite simply: It’s fun.

I don’t want to frame Ant-Man and the Wasp as the antithesis of Infinity War, because it’s still a Marvel movie, with all of the pleasures and obligations that entails. (You’ll never believe this, but Stan Lee has a cameo.) But the differences between the two are nevertheless noteworthy. Where the third official Avengers crossover was absolutely massive—a sprawling undertaking that spanned multiple planets and comprised several dozen heroes and villains—this bug-centric sequel feels insular, with a narrow focus that spares only a handful of glances toward the broader MCU. (Most notable of these is the mid-credits stinger, which elicited gasps at my screening.) And where the tone of Infinity War was grave to the point of lugubriousness, Ant-Man and the Wasp is breezy and jovial. Nobody here is worried about saving the world; they just want to spend time with their families. Read More

Jurassic World: Fallen Kingdom: Terrible Lizards for Hire? Dino-Mite!

A T-Rex roars in "Jurassic World: Fallen Kingdom"

The only thing harder than cloning intelligent life, it appears, is cloning intelligent movies. Jurassic World: Fallen Kingdom is the latest failed attempt to replicate the wonder and the horror of Steven Spielberg’s Jurassic Park, that quarter-century-old landmark that brilliantly married new-age special effects with old-school filmmaking craft. Fallen Kingdom, with its toothy lizards and toothless people, takes place in the present day, but it feels like it’s an entire geological era removed from the original film; in fact, it expends little effort trying to even resemble a good movie. Instead it recognizes its role in the contemporary blockbuster landscape: to supply a steady stream of loud, reasonably coherent set pieces in which fearsome dinosaurs do battle with one another and occasionally pause to munch on the hubristic humans who are either too foolish or too unlucky to get in their way.

As with many forgettable and unpretentious movies, Fallen Kingdom aspires to be labeled “dumb fun”. It’s dumber than most. Where its predecessor, the uneven but not unentertaining Jurassic World, envisioned Michael Crichton’s theoretical theme park as finally becoming a commercial reality—a tourist mecca that attracted throngs of imbeciles who thought peeking at prehistoric man-killing monsters from behind six inches of glass qualified as a vacation hot spot—Fallen Kingdom considers the aftermath of its collapse. A volcano is now set to erupt on Isla Nublar, the fictional island that hosts the now-ruined park, thereby imperiling the many dinosaurs who still thrive there ever since humanity fled in a mass panic. This pending natural disaster engenders a spirited political debate, the kind with Senate hearings and grim newscasts. Ian Malcolm (Jeff Goldblum, returning for just a few pointless scenes) deems the volcano a critical evolutionary corrective, and he urges the American government to live and let die. (You might call his approach, “Death finds a way.”) But Claire Dearing (Bryce Dallas Howard), who has apparently changed careers from middle manager to conservationist, pleads with reclusive billionaire Benjamin Lockwood (James Cromwell) to transport the not-so-terrible lizards to a safe haven, where they can roam and roar in peace. Read More

Incredibles 2: Still Super, After All These Years

The Parr family is back in "Incredibles 2"

Taking stock of a dramatic change in circumstances, a young boy early in Incredibles 2 poses a seemingly simple question: “Are things… bad?” Well, son, it depends on whom you ask. Like the best of Pixar’s movies, Incredibles 2 situates itself squarely on the boundary between the fantastical and the real, wielding an arsenal of artistic tools—bravura technique, sharp wit, limitless imagination—to supply meaningful commentary and poignant themes about everyday life. These days, characterizing everyday life as bad could be construed as a pitiful understatement. But while Incredibles 2 does not entirely ignore our current political environment—one enterprising character adopts the slogan, “Make Superheroes Legal Again”—its allegorical concerns are more universal, expanding on the original film’s thoughtful exploration of marriage and parenthood. And because it perpetuates the franchise’s familial odyssey with even greater verve and intelligence, things in this sequel are far from bad. In fact, things are very, very good.

Again written and directed by America’s animation laureate, Brad Bird, Incredibles 2 picks up immediately after its predecessor left off, with the Parr family—a clan of clandestine superheroes led by Mr. Incredible (voiced by Craig T. Nelson) and Elastigirl (Holly Hunter), more commonly known as Bob and Helen—attempting to halt the exploits of a silly baddie calling himself the Underminer. It’s a bit surprising that Bird refused to allow any fictional time to pass between the two installments (the first Incredibles, of course, was released 14 years ago), but it spares him the bother of exposition, allowing him to instead dive straight into some brawny superhero mayhem. The movie’s opening set piece is a rambunctious joyride through the city’s streets and sewers, with Bob frantically attempting to subdue the Underminer and inadvertently causing massive amounts of property damage in the process. Read More

Hereditary: Pall in the Family

Toni Collette is terrorized and terrifying in "Hereditary"

She just had to be a miniaturist. Hereditary, the impressive and excessive and frequently electrifying debut feature from Ari Aster, would have been scary enough if its besieged heroine had worked as a lawyer or a teacher or a writer. But no, the recently orphaned Annie (Toni Collette) is a conceptual artist who specializes in designing tiny panoramas, and there’s something extra-creepy about the way she uses paint and glue to manufacture ornately detailed dollhouses. Maybe it’s the notion of a powerful creator exercising absolute dominion over her realm, not unlike a movie director domineering his helpless audience. It seems more than just a fancy flourish that Hereditary opens in an abandoned attic, the camera slowly rotating from a sunlit window to the shadowy interior, then gradually pushing in on one such minuscule dollhouse bedroom; one invisible special effect later, and that facsimile has become the film’s actual environment, with a man striding through the door to wake his son. It soon becomes clear that this movie, with its countless shrieks and shocks, is itself an artfully assembled prison. You cannot escape from it; you can only hold on for dear life, as Aster buffets you where he may.

That may not sound like your idea of a good time, but for cineastes, Hereditary is essential viewing purely as a matter of formal technique. The horror genre is so durable in part because of its mutability—any political point or allegorical tribute achieves more force when appearing in the guise of zombies or ghosts—but it also draws talented craftsmen with an innate command of cinematic grammar. And while Hereditary is not without its flaws—most notably a third-act tilt into absurdity—Aster’s abilities cannot be in dispute. He wields the camera with elegant precision rather than brute force, favoring silky and captivating long takes as opposed to vulgar jump cuts. His directing is always controlled, even when his writing is utterly bonkers. Read More