The Lion King: I Just Can’t Wait to Be Pointlessly Remade

This is a lion in the movie "The Lion King".

In the new Lion King, the circle of life soothes us all, but especially the Walt Disney Company’s shareholders. Made a quarter-century after the original enchanted audiences with its blend of Shakespeare, music, and fart jokes, this remake takes pains to follow the unwinding path that Carmen Twillie sang about all those years ago. Yet rather than traversing a harmonious circle, this Lion King progresses in a straight line, one pointed squarely back toward the past. In our present era of Disney dominance, everything new is old again.

Directed by Jon Favreau, and taking place in the increasingly populous cinematic netherworld that lies between animation and live action, this new Lion King aspires to remind nostalgic viewers of its predecessor as bluntly and repeatedly as possible. But it is notably different in one respect: It’s longer. Favreau’s version clocks in at 118 minutes, a full half hour greater than the hand-drawn classic. You might think that Favreau and his screenwriter, Jeff Nathanson (whose odd career includes three Spielberg movies, plus a bunch of inferior sequels), would use this additional time to meaningfully expand the film’s universe, perhaps by dynamizing its action or supplementing its story. But while there are a couple of new songs—and while the shot-for-shot concerns that sprang up last year prove unfounded—none of the added material carries any spark of originality. Favreau hasn’t made a movie so much as a museum artifact—a weird, faded echo of a time gone by. Read More

Toy Story 4: Growing Old and Living Young, All Over Again

Woody, Bo Peep, and Duke Caboom in "Toy Story 4"

Toy Story 4 is a movie about fear, loneliness, pain, disillusionment, and loss. Your kids will love it.

You might too, if perhaps not quite as much as you adored its predecessors. It’s been 24 years since the computer wizards at Pixar released an 81-minute feature about playthings that leap to life when their owners leave the room, launching a mega brand and revolutionizing the concept of animation filmmaking in the process. Now the studio’s longest-running franchise (take that, Cars!), the Toy Story movies remain durable thanks to their nervy fusion of reliable adventure tropes and provocative philosophizing, the way they make you take stock of your life and yourself even as they place you back in touch with your inner child. In terms of raw entertainment, Toy Story 4 isn’t quite as boisterous as prior installments; the new director, Josh Cooley (one of the writers of the stupendous Inside Out), is certainly capable, but his set pieces lack the series’ trademark Rube Goldbergian complexity or eye-popping gusto. But the screenplay, by Andrew Stanton and Stephany Folsom, teems with ideas, challenges, and possibilities. The result is a movie that may not ascend beyond infinity, but at least gets most of the way there. Read More

Incredibles 2: Still Super, After All These Years

The Parr family is back in "Incredibles 2"

Taking stock of a dramatic change in circumstances, a young boy early in Incredibles 2 poses a seemingly simple question: “Are things… bad?” Well, son, it depends on whom you ask. Like the best of Pixar’s movies, Incredibles 2 situates itself squarely on the boundary between the fantastical and the real, wielding an arsenal of artistic tools—bravura technique, sharp wit, limitless imagination—to supply meaningful commentary and poignant themes about everyday life. These days, characterizing everyday life as bad could be construed as a pitiful understatement. But while Incredibles 2 does not entirely ignore our current political environment—one enterprising character adopts the slogan, “Make Superheroes Legal Again”—its allegorical concerns are more universal, expanding on the original film’s thoughtful exploration of marriage and parenthood. And because it perpetuates the franchise’s familial odyssey with even greater verve and intelligence, things in this sequel are far from bad. In fact, things are very, very good.

Again written and directed by America’s animation laureate, Brad Bird, Incredibles 2 picks up immediately after its predecessor left off, with the Parr family—a clan of clandestine superheroes led by Mr. Incredible (voiced by Craig T. Nelson) and Elastigirl (Holly Hunter), more commonly known as Bob and Helen—attempting to halt the exploits of a silly baddie calling himself the Underminer. It’s a bit surprising that Bird refused to allow any fictional time to pass between the two installments (the first Incredibles, of course, was released 14 years ago), but it spares him the bother of exposition, allowing him to instead dive straight into some brawny superhero mayhem. The movie’s opening set piece is a rambunctious joyride through the city’s streets and sewers, with Bob frantically attempting to subdue the Underminer and inadvertently causing massive amounts of property damage in the process. Read More

Isle of Dogs: Barking Mad, and Canines Too

Bryan Cranston leads a pack of tender beasts in Wes Anderson's "Isle of Dogs"

In Wes Anderson’s Isle of Dogs, a corrupt and bigoted politician mongers fear to stigmatize a vulnerable class of citizenry, which he then unilaterally deports to a faraway land for the supposed safety of his voter base, despite scientific data demonstrating that this marginalized sect poses no threat to the populace. Also, there are talking dogs.

Anderson’s films are typically too micro-focused to toy with big-picture ideas, but this isn’t the first time he’s dabbled in political allegory; his last movie, The Grand Budapest Hotel, smuggled a poignant anti-fascist message inside its candy-colored packaging. The politics in Isle of Dogs are more pointed, the parallels to contemporary figures more easily drawn. But it would be a mistake to reduce this whimsical, stupendously well-made film to its symbolic elements. Anderson’s themes may be partisan, but his exquisite craftsmanship knows no ideology, except maybe perfection. Read More

Coco: The Music Is Lively, and So Are the Dead

A young boy finds stardom and death in Pixar's "Coco"

Part ticking-clock thriller, part throwback musical, part family weepie, Pixar’s Coco strikes a smart balance between new-age innovation and old-fashioned storytelling. It lacks the creative virtuosity of the studio’s greatest works: the shimmering grandeur of Finding Nemo, the emotional sophistication of Inside Out, the bravura silence of Wall-E. But while Pixar may have previously set the bar for family-friendly entertainment to be unfathomably high, it’s unfair to measure each studio’s new release against its past triumphs. Judged on its own terms, Coco is an agile and rollicking children’s film, mingling spirited action and characteristically stunning technique with wholesome sentimentality. It’s tier-two Pixar, which is another way of saying it’s pretty damn good.

It’s also beautiful, which should go without saying. Visual magnificence is a quality that we take for granted in Pixar productions—it’s simply a matter of appreciating the newest details and the whimsical flourishes within the richly textured environments and limber animation. Coco conjures a world of dazzling luminosity and ceaseless invention: arcing bridges made of bright-orange flower petals; an electric-blue swimming pool in the shape of a guitar; a skylit district of pulsating buildings, threaded together by spiraling staircases and curved viaducts. The characters, meanwhile, move with exquisite dexterity, their wonderfully expressive faces matching the well-pitched vocal performances. The people in this movie look and sound decidedly alive, which is curious, given that most of them are also dead. Read More