Lightyear, Turning Red, and the Two Pixars

Chris Evans as Buzz in Lightyear; Rosalie Chiang as a panda in Turning Red

In 2013, six days after the release of Monsters University, then-Pixar president Ed Catmull said in an interview that the animation juggernaut was newly committed to making an original picture every year, and to correspondingly limit its sequels to biennial productions. The announcement came in the wake of a widely perceived (if relative) creative drought for the studio, whose prior two movies, the misbegotten Cars 2 and the pleasant but familiar Brave, hadn’t lived up to the legacy of greatness established during its inaugural 15-year run—a run that concluded, ironically, with a sequel (the stupendous Toy Story 3). Mathematically speaking, Pixar didn’t quite make good on its promise—of the next 10 films it released, four were sequels—but the wunderkinds of computer-drawn fantasy have for the most part threaded a delicate needle over the past decade, simultaneously making risky original movies and cranking out commercially safe follow-ups.

This “original vs. sequel” framing perpetuates a false dichotomy—the idea that original films are inherently works of boisterous ingenuity, whereas sequels are lazy and mercenary. (For this writer’s money, the existential crises conjured in Toy Story 4 are far more thought-provoking than the recognizable road-trip hijinks of Onward.) Still, in an era where Pixar’s parent company Disney continues to gobble up market share thanks to its ownership of mighty franchises like Star Wars and the Marvel Cinematic Universe—and where the apparent antidote to Mouse-House supremacy involves a competitor sequelizing a hit from 1986—it’s understandable for critics to prize the production of original screenplays as an independent good. Given that, it’s fascinating to examine Pixar’s two releases in 2022: one a science-fiction adventure that spins off from beloved intellectual property, the other a tender coming-of-age story whose only tie to the Pixar brand is its embrace of innovative storytelling. Read More

Thanksgiving Roundup: Encanto and House of Gucci

Stephanie Beatriz in Encanto; Lady Gaga in House of Gucci

The double feature is a long-defunct relic of moviegoing, but lately I’ve done my best to revive the concept in my writing, if only to give myself the excuse to review as many films as possible. But while I’ve previously managed to contort unrelated movies into purportedly similar shapes—Dune and The French Dispatch are both made by obsessive world-building auteurs, King Richard and Tick Tick Boom both contemplate tortured geniuses, Malignant and The Card Counter both go for broke, etc.—this Thanksgiving’s pair of high-profile releases presents a more daunting challenge. How to possibly unify Encanto, the cheery new animated musical from Disney, with House of Gucci, Ridley Scott’s sordid fact-based saga of opulence, betrayal, and murder? I could argue that both films center on crumbling dynasties who cling to their power through deceit and corruption, but let’s not kid ourselves—not when one of them is geared toward kids and the other toward creeps. Instead, let’s focus on their qualitative differences, because one of these movies is quite good and the other one isn’t.

Conceptually speaking, Encanto isn’t anything special. Directed by Jared Bush and Byron Howard (Zootopia) from a script Bush wrote with co-director Charise Castro Smith, it’s another of Disney’s misfit-kid pictures, centering on a plucky heroine who, despite her wholesome spirit and positive attitude, is unsure of her place in the world and within her family. Of course, world and family are essentially the same thing for Mirabel (voiced by Stephanie Beatriz), who technically isn’t a princess in the same way Moana technically wasn’t a princess. She’s nonetheless the granddaughter of Alma (María Cecilia Botero), the benevolent matriarch who rules over her brood, the Madrigal family, with what might be called generous rigidity; everyone is happy, so long as—and perhaps because—everyone abides by Alma’s decree. There is even something vaguely feudal about the Madrigals’ elevated position; they’re basically aristocratic leaders of a humble South American village, one whose welfare hinges on the noble class’ prosperity and munificence. Read More

Luca: Summer Loving, Glazed by the Past

A scene from Pixar's Luca

Luca is a shape-shifting sea monster, and Luca itself is something of a transformer. It is by turns (and sometimes all at once) a coming-of-age story, an underdog sports movie, an ode to canonical Italian cinema, and a heartfelt fable of tolerance. That it ably fulfills all of these roles without succumbing to chaos or incongruity is a testament to the dexterity of its storytelling and the fluidity of its construction. It doesn’t so much offer something for everyone as it provides everything for someones—namely, for those audiences who hunger for art that is simultaneously funny, kinetic, sweet, and affirming.

It is not—and with every new Pixar release, the conversation tends to focus on what it isn’t rather than what it is—terribly imaginative. Small in scale and gentle in heart, Luca lacks the bold ingenuity that has (ahem) animated some of the studio’s more impressive recent works: the metaphysical philosophizing of Soul, the existential angst of Toy Story 4, the triumphant razzle-dazzle of Incredibles 2, the anthropomorphized emotions of Inside Out. But not every Pixar picture can be expected to stretch or redefine an entire genre, and besides, lamenting Luca’s familiarity risks diminishing some of its considerable charm. Here is a playful, gorgeous, heart-warming adventure that tells its tender story with craft and conviction. That it occasionally resembles other movies seems a small price to pay. Read More

Soul: It’s All About Goals. Or Is It?

Jamie Foxx in Pixar's "Soul"

There may not be a venue explicitly called Imagination Land in Pete Docter’s latest feature, but there’s still plenty of innovation and ingenuity. Soul, the new movie from the Pixar standout, is another triumph, an inspired mix of vibrant animation, rich storytelling, and powerful themes. It asks big, probing questions—about life and death, art and commerce, work and pleasure—while also making generous room for ticking-clock suspense and broad comedy. This is a sweeping metaphysical adventure tale, complete with fart jokes.

The signature achievement of Soul is its conception of the Great Before, a vast supernatural laboratory of sorts where human personalities are forged before birth. Advancements in technology have allowed animators to pack the frame with infinite minutiae, but Docter’s approach here is spare and restrained. The realm he’s conceived is gently pastoral, a luminous land of rolling hills, peaceful meadows, and placid lakes. The blue-and-purple color scheme is similarly serene, smoothly shifting between various hues of turquoise and lavender. And the world’s essential openness—its sense of being permanently incomplete—feels not like a failure of vision, but like a gift from creator to viewer. Some fictional environments are overwhelming in their detail. Docter lets you fill in the blanks. Read More

Onward: Dwindling Magic, But What of Imagination?

Tom Holland and Chris Pratt voice brothers in Pixar's "Onward"

The world is gripped by existential despair, so what’s better to capture our collective terror than a Pixar movie? The wizardly corporation owns a patent on brightly colored, child-friendly entertainments that nevertheless speak to adults’ bone-deep fears. Of course, Onward, the newest adventure from the preeminent purveyor of computer-generated animation, isn’t about the coronavirus, no matter how tempted we might be to perceive everything through the lens of that horrifying pandemic. But it is about people—and a world—crippled with fear and self-doubt, struggling to adapt to unforeseen circumstances. That it’s also a playful children’s movie with a happy ending comes as something of a relief, even if it also currently feels like wishful thinking.

But enough about impending global catastrophe. Besides, there’s a more obvious metaphor to be found in Onward. At one point, its two brothers, Ian (voiced by Tom Holland) and Barley (Chris Pratt), squabble over navigation, disputing how best to reach their destination. Ian, the more pragmatic of the pair, insists on taking the freeway, a straight shot to their goal. Barley, a fantasist with either grand ideas or delusions of grandeur, instead suggests that they follow the Path of Peril, a twisting road fraught with danger and uncertainty. The freeway is of course the logical choice, but in Barley’s view, it is the eccentricity of the Path of Peril—its literal and figurative curves—that makes traveling it worthwhile. Read More