Thanksgiving Roundup: Encanto and House of Gucci

Stephanie Beatriz in Encanto; Lady Gaga in House of Gucci

The double feature is a long-defunct relic of moviegoing, but lately I’ve done my best to revive the concept in my writing, if only to give myself the excuse to review as many films as possible. But while I’ve previously managed to contort unrelated movies into purportedly similar shapes—Dune and The French Dispatch are both made by obsessive world-building auteurs, King Richard and Tick Tick Boom both contemplate tortured geniuses, Malignant and The Card Counter both go for broke, etc.—this Thanksgiving’s pair of high-profile releases presents a more daunting challenge. How to possibly unify Encanto, the cheery new animated musical from Disney, with House of Gucci, Ridley Scott’s sordid fact-based saga of opulence, betrayal, and murder? I could argue that both films center on crumbling dynasties who cling to their power through deceit and corruption, but let’s not kid ourselves—not when one of them is geared toward kids and the other toward creeps. Instead, let’s focus on their qualitative differences, because one of these movies is quite good and the other one isn’t.

Conceptually speaking, Encanto isn’t anything special. Directed by Jared Bush and Byron Howard (Zootopia) from a script Bush wrote with co-director Charise Castro Smith, it’s another of Disney’s misfit-kid pictures, centering on a plucky heroine who, despite her wholesome spirit and positive attitude, is unsure of her place in the world and within her family. Of course, world and family are essentially the same thing for Mirabel (voiced by Stephanie Beatriz), who technically isn’t a princess in the same way Moana technically wasn’t a princess. She’s nonetheless the granddaughter of Alma (María Cecilia Botero), the benevolent matriarch who rules over her brood, the Madrigal family, with what might be called generous rigidity; everyone is happy, so long as—and perhaps because—everyone abides by Alma’s decree. There is even something vaguely feudal about the Madrigals’ elevated position; they’re basically aristocratic leaders of a humble South American village, one whose welfare hinges on the noble class’ prosperity and munificence. Read More

Eternals: Yuck Everlasting

Angelina Jolie, Richard Madden, Salma Hayek, and Gemma Chan in Eternals

Auteur theory meets its match in Eternals, the strange, occasionally beguiling, ultimately tedious new entry in the Marvel Cinematic Universe. Critics tend to consider movies as belonging to their director, but Disney’s primary interest in property has always been intellectual rather than artistic. This doesn’t mean that the 21st century’s dominant franchise is devoid of personality—just that its cagiest filmmakers (James Gunn and Ryan Coogler among them) operate simultaneously as smugglers and stewards, sneaking in eccentric touches while hewing to commercial imperatives. Hell, the Russo brothers turned the latter Avengers pictures into billion-dollar hits less through innovation than carefully calibrated deference; they served their fans, pleased their bosses, and didn’t make anyone unhappy, which becomes easier when you take so few risks.

Into this minefield of consumer expectation and corporate ownership now steps Chloé Zhao, fresh off of winning two Oscars for Nomadland, and laboring to bring some art-house punch to the multiplex’s most anodyne commodity. It’s tempting to accuse the Marvel machine of squeezing the color out of Zhao’s filmmaking, and to brand her as yet another victim sacrificed on the altar of sequel churn. But Eternals, which Zhao also wrote with Patrick Burleigh (repurposing an original script by Ryan and Kaz Firpo), is too odd and intriguing to be disregarded as the product of studio interference. No, its failings are more pedestrian and predictable; its characters are unmemorable, its plot is nonsensical, and its action is risible. Read More

Free Guy: Leveling Up, One Cross-Promotion at a Time

Ryan Reynolds in "Free Guy"

Once you acknowledge that it’s creatively bankrupt, Free Guy becomes a reasonably diverting time at the movies. It’s a work of benevolent fraud, like an identity thief who steals your credit card and then buys you some cool shit before jetting off to Cancun. It’s also a fascinating document for where it sits in today’s precarious blockbuster landscape: a big-budget original screenplay that nonetheless feels awkwardly bootstrapped to the superior pictures it’s imitating. It’s an original copy—an organic movie with a synthetic soul.

Free Guy was technically directed by the journeyman Shawn Levy (Night at the Museum, Real Steel), but its true authorship is corporate. It’s being distributed under the banner of “20th Century Studios”, which means it was initially developed at Fox before that company was acquired by Disney, the insatiable commercial behemoth that currently owns roughly 98% of the market share. The film’s first trailer, which premiered back during the Before Times of December 2019, winkingly ridiculed the Mouse House’s penchant for recycling old hits (“from the studio that brought you Beauty and the Beast, Aladdin, and The Lion King… twice”), but Free Guy occupies a curious double-zone; even as it’s trumpeting its original bona fides at every turn, it’s continually leveraging its preexisting brand in the hope of launching yet another merchandise-friendly franchise. Read More

Luca: Summer Loving, Glazed by the Past

A scene from Pixar's Luca

Luca is a shape-shifting sea monster, and Luca itself is something of a transformer. It is by turns (and sometimes all at once) a coming-of-age story, an underdog sports movie, an ode to canonical Italian cinema, and a heartfelt fable of tolerance. That it ably fulfills all of these roles without succumbing to chaos or incongruity is a testament to the dexterity of its storytelling and the fluidity of its construction. It doesn’t so much offer something for everyone as it provides everything for someones—namely, for those audiences who hunger for art that is simultaneously funny, kinetic, sweet, and affirming.

It is not—and with every new Pixar release, the conversation tends to focus on what it isn’t rather than what it is—terribly imaginative. Small in scale and gentle in heart, Luca lacks the bold ingenuity that has (ahem) animated some of the studio’s more impressive recent works: the metaphysical philosophizing of Soul, the existential angst of Toy Story 4, the triumphant razzle-dazzle of Incredibles 2, the anthropomorphized emotions of Inside Out. But not every Pixar picture can be expected to stretch or redefine an entire genre, and besides, lamenting Luca’s familiarity risks diminishing some of its considerable charm. Here is a playful, gorgeous, heart-warming adventure that tells its tender story with craft and conviction. That it occasionally resembles other movies seems a small price to pay. Read More

Soul: It’s All About Goals. Or Is It?

Jamie Foxx in Pixar's "Soul"

There may not be a venue explicitly called Imagination Land in Pete Docter’s latest feature, but there’s still plenty of innovation and ingenuity. Soul, the new movie from the Pixar standout, is another triumph, an inspired mix of vibrant animation, rich storytelling, and powerful themes. It asks big, probing questions—about life and death, art and commerce, work and pleasure—while also making generous room for ticking-clock suspense and broad comedy. This is a sweeping metaphysical adventure tale, complete with fart jokes.

The signature achievement of Soul is its conception of the Great Before, a vast supernatural laboratory of sorts where human personalities are forged before birth. Advancements in technology have allowed animators to pack the frame with infinite minutiae, but Docter’s approach here is spare and restrained. The realm he’s conceived is gently pastoral, a luminous land of rolling hills, peaceful meadows, and placid lakes. The blue-and-purple color scheme is similarly serene, smoothly shifting between various hues of turquoise and lavender. And the world’s essential openness—its sense of being permanently incomplete—feels not like a failure of vision, but like a gift from creator to viewer. Some fictional environments are overwhelming in their detail. Docter lets you fill in the blanks. Read More