Ready Player One: For These Teens, It’s Game On or Game Over

Tye Sheridan and Olivia Cooke in Steven Spielberg's "Ready Player One"

Stop me if you’ve heard this before: An intrepid young man, living in a dystopian future, must use his pluck and ingenuity to defeat a powerful villain whose mercenary greed threatens our hero’s livelihood, along with the rest of the planet’s. In so doing, he will assemble a ragtag team of similarly disenfranchised youths, one of whom will catch his eye as a potential love interest, another of whom will support him with weapons and wisecracks. Foes will be vanquished, bonds will be forged, and while setbacks will surely be suffered (tertiary characters may even be killed), in the end, the world will almost certainly be saved.

Ready Player One, the robust and flawed film adaptation of Ernest Cline’s immensely popular book, doesn’t so much follow this familiar script as live inside it. It envisions a universe where the very act of engaging with popular art—mostly playing videogames, but also watching movies and spotting references—becomes the fulcrum of its story. It’s a recursive premise that’s less interesting than it sounds, primarily serving as the excuse for a non-stop parade of pop-culture allusions and winking asides. And perhaps in an alternate dimension—maybe one reached by traveling through some sort of vaguely defined wormhole whose laws are breathlessly explained to us in a bout of foggy exposition—Ready Player One would have been a piece of hackwork that turned out to be a tedious, imitative slog. But in our reality, it’s better than that, because in our reality, it’s been directed by Steven Spielberg. Read More

The Shape of Water: A Tale of Monsters, and a Creature Too

Sally Hawkins and Doug Jones in Guillermo del Toro's "The Shape of Water"

It’s tempting to call The Shape of Water a monster movie, given that it revolves around the mysterious arrival of an amphibious fish-man—an imposing humanoid creature with slimy, mottled skin, webbed hands, and a nasty temper. And indeed, this inspired whatsit from Guillermo del Toro is replete with disturbing images and ghoulish presences: severed, decomposing fingers; a mutilated housecat; nefarious Russian communists; Michael Shannon’s sneer. Yet while The Shape of Water is suitably invigorating—as he demonstrated in Crimson Peak, del Toro knows how to set a mood and build suspense—it isn’t really a fright flick. It isn’t really any single type of movie, in fact, preferring to hopscotch across genres with dexterous fluidity. The result is a delicate, beguiling film that’s simultaneously familiar and original; you’ve seen the various pieces before, but you’ve never seen them assembled quite like this.

Some of them fit together better than others. A playful and enthusiastic remodeler of classic movies, del Toro takes evident delight in braiding together seemingly conflicting strains of stories; his last feature, the robot-kaiju mash-up Pacific Rim, was basically $190 million worth of giant toys crashing against one another, an appealing idea marred by uncharacteristically poor execution. The Shape of Water is a gentler, more thoughtful picture, but it still shows some seams from where its director has stitched its disparate elements together. As an underdog caper and a spy thriller, it’s entertaining without being especially exciting. But as a romantic fantasy, it largely soars. Read More

Fantastic Beasts and Where to Find Them: The Magic Takes Manhattan, But Does It Still Spark?

Katherine Waterston and Eddie Redmayne are troubled magicians in "Fantastic Beasts and Where to Find Them"

Standing in the middle of a verdant forest where his bedroom used to be, gawking upward at a supple thunderbird the size of a small whale, Jacob Kowalski confirms that he is not in fact dreaming. “I don’t have the brains to make this up,” he admits. But J.K. Rowling does. The Harry Potter author has a limitless imagination, and the mega success of her seven novels (and eight corresponding movies) derived from her peerless ability to fuse her gift for make-believe with traditional, stalwart stories about bravery, sacrifice, and the coming of age. Among the innumerable virtues of her opus was its deceptive discipline; though the books grew progressively longer, they never felt unwieldy, and Rowling stuck to her promise of concluding Harry’s tale with the seventh volume. (Contrast this with George R.R. Martin’s Game of Thrones series, where the writer once wrote a book so long that he had to cleave it in two, and where disgruntled readers—not that I have anyone in mind—are currently gnashing their teeth awaiting the sixth installment.)

Yet while the 2007 release of The Deathly Hallows may have marked the end of Harry’s personal saga—a journey that remains inviolate, untarnished by special editions or alternate versions—his creator has started to gently expand the world he occupies. This began this past summer, when the London stage debuted Harry Potter and the Cursed Child, a play based on a story that Rowling co-wrote and that centers on Albus, Harry’s troubled teenage son. And it continues now with Fantastic Beasts and Where to Find Them, Rowling’s first foray into screenwriting. You might consider the very existence of this movie (and the four that are rumored to follow) to be a vulgar cash-grab, a mercenary move from a selfish artist intent on squeezing every possible penny from her adoring fan base. I prefer to view it as a fascinating opportunity. Because Fantastic Beasts takes place in the land of Potter but is not based in any substantive way on her prior work (technically, the title stems from one of Harry’s school textbooks), Rowling has given herself the chance to conceive something both comfortingly familiar and wholly original. She can return to her beloved magical universe and, at the same time, start from scratch. Read More

The BFG: Off to Giant Country, and Packing Light

Ruby Barnhill and Mark Rylance, in Steven Spielberg's "The BFG"

For a director who is renowned for purveying inspirational entertainment, Steven Spielberg’s resume is surprisingly light on kid-friendly pictures. Sure, E.T. imprinted his inimitable brand of humanistic fantasy upon an entire generation, but beyond that, The Beard has largely eschewed family-oriented fare, preferring to smuggle his predilection for warmth and decency inside colder, darker films. (The only real exceptions are the ill-received Peter Pan sequel Hook and the underloved animated romp The Adventures of Tintin). Hell, he turned down Harry Potter. Still, Spielberg at his core is a crowd-pleaser, and in adapting Roald Dahl’s beloved children’s classic The BFG, he’s clearly invested in delivering excitement and wonder to a new era of wide-eyed kids.

Judged against these lofty goals, The BFG is a failure, even if it is also, on different terms, a worthy accomplishment. This weird, amorphous movie is by no means going to become a staple on cable television, destined to be re-watched over and over; it will not be endlessly quoted in the schoolyard or relentlessly imitated at the multiplex. (In fact, it is already fizzling at the domestic box office.) But in failing to craft a cultural touchstone, Spielberg has done something arguably more impressive: He’s made a children’s movie that’s interesting. Read More

The Hunger Games: Mockingjay, Part 2 — The Revolution Is Being Propagandized

Natalie Dormer directs Jennifer Lawrence in the final installment of "The Hunger Games"

The Hunger Games is a franchise about progress. It chronicles a revolution, in which the effectively enslaved rise up against the ruling class, striving to topple a ruthless system of oppression and install a more democratic form of government. It is bitterly ironic, then, that each successive movie in the series has been progressively worse than its predecessor. The original Hunger Games, based on the first of Suzanne Collins’s three taut novels, was a bracing dystopian drama, hypnotically terrifying in its assured depiction of a society that used children for blood sport. It was a feat that the first sequel, Catching Fire, largely repeated—it lacked the initial installment’s spark but compensated with craft. The third movie, continuing an artistically dubious but commercially inviolable studio practice, covered roughly half of Collins’s final book, Mockingjay; it struggled to infuse energy into relatively lifeless material, but it nevertheless had its virtues, with strong performances from a phenomenal cast and an electric final 20 minutes.

And now we’ve come to the end with Mockingjay, Part 2, which ought to bring the franchise to a bold and powerful conclusion. Instead, this fourth and final film feels woefully inert, not only lacking in excitement and intrigue, but also missing the reliable filmmaking competence that suffused the prior entries. It’s as if the director, Francis Lawrence, who has helmed each of the three sequels (the original was made by the enigmatic Gary Ross), simply became too exhausted with the labor of transmuting Collins’s terse prose into moving pictures. The most damning thing about Mockingjay 2 isn’t that it’s bad—it’s that it feels so tired. The franchise may have its faults, but it galvanized a legion of teenagers with its punchy themes and robust storytelling. It deserved better than to go out with such a pitiful whimper. Read More