The Green Knight: It’s Not Easy Being Guillotined

Dev Patel in The Green Knight

During one of the many ruminative exchanges in David Lowery’s The Green Knight, a common young woman scoffs at her paramour’s obsession with greatness. “Why is goodness not enough?” she wonders with a combination of selfishness and curiosity. Like most of its maker’s movies, The Green Knight operates—or attempts to operate—as both a sincere answer to the question and an emphatic rejection of its premise. In films like the Malick-infused crime drama Ain’t Them Bodies Saints and the austere metaphysical puzzler A Ghost Story, Lowery wasn’t aiming for passable entertainment; he wanted to make high art, true masterpieces that reshaped our attitude toward what cinema can be. (His Ghost Story follow-up, The Old Man & the Gun, was enjoyable in part for how atypically relaxed it was.) Judged against that impossible standard, he failed both times, and does so again here; The Green Knight is no masterpiece. But it is undeniably a mighty work, and its towering ambition—the way it takes an epic poem and updates it with its own combination of beauty, whimsy, and nonsense—is itself commendable.

The title of that poem, “Sir Gawain and the Green Knight” (by Anonymous), briefly emerges on screen, in an Old-English font that’s nigh unreadable; over the course of the proceedings, other headings make similarly quick appearances, each harder to decipher than the last. In fact, illegibility is something of a precept for the movie, be it vocally, visually, or narratively. Actors often mumble lines, their “thees” and “thines” drowned out by the clangs of nature or Daniel Hart’s moody score. The image, especially in the opening scenes, is often dark, as though a fog of war has settled over the screen. And the trajectory of the story, which follows Gawain (Dev Patel) on a picaresque adventure, is regularly interrupted by strange sights and odd digressions. Read More

The Zombieland and Maleficent Sequels Both Fail, But for Different Reasons

The cast of "Zombieland: Double Tap", all clearly terrified of Angelina Jolie.

Asked to describe Claude Rains’ self-regarding police captain in Casablanca, Humphrey Bogart replies, “He’s just like any other man, only more so.” Aside from accurately summing up one half of cinema’s most beautiful friendship, that quip encapsulates what might be called The Law of the Hollywood Sequel. The motion picture industry is big business, so it’s only logical that when a movie makes money, you make another one. And because follow-ups are typically driven more by fan enthusiasm than by creative compulsion, you make the sequel just like the original, only more so: more action, more jokes, more special effects, more stars, more blood.

Last weekend saw the release of two decidedly different sequels which, if not exactly long-awaited, are certainly far-removed from their respective progenitors. Maleficent: Mistress of Evil arrives five years after Robert Stromberg’s surprise smash, which found Angelina Jolie donning pointy black horns and vivid green contact lenses for a reimagining of Disney’s Sleeping Beauty. Five years is an eon by Hollywood standards, but it’s half the interval between Zombieland: Double Tap and its predecessor, whose comic take on the apocalypse won moviegoers’ hearts and wallets a full decade ago. These unusually long gaps might suggest that both sequels are motivated by art rather than commerce—that their creators returned to their universes after significant time away because they’d actually developed exciting new stories rather than because greedy studios recognized an opportunity to cash years-old checks. Read More

Fantastic Beasts: The Crimes of Grindelwald: Setting the Magical Table, One Spell at a Time

Katherine Waterson and Eddie Redmayne in "Fantastic Beasts: The Crimes of Grindelwald"

There is plenty of spell-casting and wand-waving in Fantastic Beasts: The Crimes of Grindelwald, the second in a planned five-film series from director David Yates and writer J.K. Rowling. Whether there is much genuine magic is another matter. On occasion, Yates’ visual flair and Rowling’s boundless imagination combine to show you something truly wonderful and dazzling: winged horses pulling a carriage through lashing rain; a lionlike creature with wide eyes and a whirling pink tail storming through Paris; a circle of brilliant-blue flames walling off an army of advancing soldiers. Most of the time, however, the magic on display is of a more earthbound sort, akin to a charlatan’s rudimentary illusions. The Crimes of Grindelwald is very loud and busy, but its noise and energy seem designed to distract you from what’s really happening. It’s the classic shell game writ large and in CGI; focus on the blurs of motion and the blasts of sound, and you can’t see the movie’s fundamental emptiness.

Among the many achievements of Rowling’s Harry Potter novels (and their filmed adaptations) was their deft balance between—to borrow terms from TV criticism—the episodic and the serialized; each told a compelling story with a discrete dilemma and a particular villain while also continually developing the central characters and steadily progressing toward an ultimate, good-vs.-evil showdown. The Crimes of Grindelwald, by contrast, seems entirely invested in setting the table for future installments, cautiously arranging chess pieces without moving them anywhere interesting. Following a reasonably suspenseful, somewhat indiscernible prologue in which the dastardly Gellert Grindelwald (Johnny Depp, perfectly fine) escapes from the custody of magical law enforcement in the night sky amid a thunderstorm, the movie begins with Grindelwald poised to topple the social wizarding order. It ends in pretty much the same place. The meaty stuff, it appears, will be served later; this is just a lengthy appetizer. Read More

Jurassic World: Fallen Kingdom: Terrible Lizards for Hire? Dino-Mite!

A T-Rex roars in "Jurassic World: Fallen Kingdom"

The only thing harder than cloning intelligent life, it appears, is cloning intelligent movies. Jurassic World: Fallen Kingdom is the latest failed attempt to replicate the wonder and the horror of Steven Spielberg’s Jurassic Park, that quarter-century-old landmark that brilliantly married new-age special effects with old-school filmmaking craft. Fallen Kingdom, with its toothy lizards and toothless people, takes place in the present day, but it feels like it’s an entire geological era removed from the original film; in fact, it expends little effort trying to even resemble a good movie. Instead it recognizes its role in the contemporary blockbuster landscape: to supply a steady stream of loud, reasonably coherent set pieces in which fearsome dinosaurs do battle with one another and occasionally pause to munch on the hubristic humans who are either too foolish or too unlucky to get in their way.

As with many forgettable and unpretentious movies, Fallen Kingdom aspires to be labeled “dumb fun”. It’s dumber than most. Where its predecessor, the uneven but not unentertaining Jurassic World, envisioned Michael Crichton’s theoretical theme park as finally becoming a commercial reality—a tourist mecca that attracted throngs of imbeciles who thought peeking at prehistoric man-killing monsters from behind six inches of glass qualified as a vacation hot spot—Fallen Kingdom considers the aftermath of its collapse. A volcano is now set to erupt on Isla Nublar, the fictional island that hosts the now-ruined park, thereby imperiling the many dinosaurs who still thrive there ever since humanity fled in a mass panic. This pending natural disaster engenders a spirited political debate, the kind with Senate hearings and grim newscasts. Ian Malcolm (Jeff Goldblum, returning for just a few pointless scenes) deems the volcano a critical evolutionary corrective, and he urges the American government to live and let die. (You might call his approach, “Death finds a way.”) But Claire Dearing (Bryce Dallas Howard), who has apparently changed careers from middle manager to conservationist, pleads with reclusive billionaire Benjamin Lockwood (James Cromwell) to transport the not-so-terrible lizards to a safe haven, where they can roam and roar in peace. Read More

Ready Player One: For These Teens, It’s Game On or Game Over

Tye Sheridan and Olivia Cooke in Steven Spielberg's "Ready Player One"

Stop me if you’ve heard this before: An intrepid young man, living in a dystopian future, must use his pluck and ingenuity to defeat a powerful villain whose mercenary greed threatens our hero’s livelihood, along with the rest of the planet’s. In so doing, he will assemble a ragtag team of similarly disenfranchised youths, one of whom will catch his eye as a potential love interest, another of whom will support him with weapons and wisecracks. Foes will be vanquished, bonds will be forged, and while setbacks will surely be suffered (tertiary characters may even be killed), in the end, the world will almost certainly be saved.

Ready Player One, the robust and flawed film adaptation of Ernest Cline’s immensely popular book, doesn’t so much follow this familiar script as live inside it. It envisions a universe where the very act of engaging with popular art—mostly playing videogames, but also watching movies and spotting references—becomes the fulcrum of its story. It’s a recursive premise that’s less interesting than it sounds, primarily serving as the excuse for a non-stop parade of pop-culture allusions and winking asides. And perhaps in an alternate dimension—maybe one reached by traveling through some sort of vaguely defined wormhole whose laws are breathlessly explained to us in a bout of foggy exposition—Ready Player One would have been a piece of hackwork that turned out to be a tedious, imitative slog. But in our reality, it’s better than that, because in our reality, it’s been directed by Steven Spielberg. Read More