Ant-Man and the Wasp: Quantumania: A Bug’s Strife

Paul Rudd and Jonathan Majors in Ant-Man and the Wasp: Quantumania

The implicit assumption underlying the Marvel Cinematic Universe—the notion meant to infuse it with relatability and heft as well as imagination and excitement—is that its movies (and TV shows) take place in our own world. A fantastical version of our world, sure, but ours nonetheless; for every talking raccoon, purple titan, and junkyard planet, there’s a Los Angeles mansion, a Queens tenement, and an Oakland basketball court. The idea is that, while the narratives feature costumed superheroes and magic weapons, the characters’ behaviors and desires remain rooted in recognizable human experience. Sokovia may not be a real county, but the Washington Monument is at least a real building.

What’s potentially interesting about Ant-Man and the Wasp: Quantumania—the third movie centering on Paul Rudd and Evangeline Lilly as the titular insects (he’s the ant, she’s the wasp), and the gazillionth 31st big-screen installment in the MCU’s history (not to mention the first of Phase Five, whatever that means)—is that the vast majority of its action doesn’t take place on Earth at all. It doesn’t take place in outer space either, or on any other faraway planet. It instead mostly transpires in the Quantum Realm, a microscopic land full of alien life forms, misshapen creatures, and animate vegetables. And so, unbound by the usual obligation to chain his fanciful hijinks to the deadweight of realism, the director Peyton Reed (working with the screenwriter Jeff Loveness) appears to have stumbled into the rarest of opportunities: the chance to a make a mass-market superhero movie that’s genuinely weird. Read More

Ant-Man and the Wasp: Still Small, But with Big Upgrades

Evangeline Lilly and Paul Rudd in Marvel's "Ant-Man and the Wasp"

When we last left the Marvel Cinematic Universe (all of two months ago!), its foundations had been shaken to their cosmic core. The ending of Avengers: Infinity War carried with it cataclysmic consequences for virtually every member of the MCU, though noticeably absent (or maybe not that noticeably) was Scott Lang, the affable thief better known in comic-book lore as Ant-Man. Perhaps he was busy promoting his own movie. Regardless, in light of Infinity War’s devastating conclusion, it was fair to wonder if Ant-Man and the Wasp—the sequel to the passably entertaining, entirely unmemorable Ant-Man—would feel trivial by comparison. In one sense, it does; after all, no galaxies are threatened in this film, whose kill count is in the single digits rather than the billions. But in another, more important sense, Ant-Man and the Wasp is a significant achievement, because it features a key quality that Infinity War largely lacked. Quite simply: It’s fun.

I don’t want to frame Ant-Man and the Wasp as the antithesis of Infinity War, because it’s still a Marvel movie, with all of the pleasures and obligations that entails. (You’ll never believe this, but Stan Lee has a cameo.) But the differences between the two are nevertheless noteworthy. Where the third official Avengers crossover was absolutely massive—a sprawling undertaking that spanned multiple planets and comprised several dozen heroes and villains—this bug-centric sequel feels insular, with a narrow focus that spares only a handful of glances toward the broader MCU. (Most notable of these is the mid-credits stinger, which elicited gasps at my screening.) And where the tone of Infinity War was grave to the point of lugubriousness, Ant-Man and the Wasp is breezy and jovial. Nobody here is worried about saving the world; they just want to spend time with their families. Read More

Ant-Man: For This Superhero, It’s Go Small or Go Home

Paul Rudd brings his bemused charm to "Ant-Man"

Given that it’s a movie about a man who turns into a bug, it’s only fitting that Ant-Man feels small. That is part criticism, part compliment. Ant-Man is not especially memorable; it does not dazzle like The Avengers, nor does it charm like Guardians of the Galaxy. But in an age where bloated superhero franchises buckle under the weight of obligation and fan service, it’s almost refreshing that Ant-Man—the concluding chapter in Phase Two of the scrupulously planned Marvel Cinematic Universe—feels so cheerfully trivial. Sure, Tony Stark’s dad shows up in the prologue, and the post-credits stinger ties it in with next year’s Captain America offering, but for the most part, this is a minor movie about a down-on-his-luck dad trying to get a job so he can pay child support and see his daughter. It is not exactly the stuff of legends, but there is valor in its modesty.

And in its lightness. Ant-Man benefits from a relaxed, nonthreatening tone that makes it feel less like a superhero adventure than a hangout flick. That begins with its casting of Paul Rudd as Scott Lang, a reformed thief trying to make it on the straight-and-narrow. Rudd has never displayed great range as an actor, but he’s developed into a quasi-superstar through sheer affability, not to mention a gift for bemused reaction shots. His presence lends the film a laidback vibe that it mostly embraces, which helps deflect the absurdity of its plot and the stupidity of its pseudo-science. Read More