Onward: Dwindling Magic, But What of Imagination?

Tom Holland and Chris Pratt voice brothers in Pixar's "Onward"

The world is gripped by existential despair, so what’s better to capture our collective terror than a Pixar movie? The wizardly corporation owns a patent on brightly colored, child-friendly entertainments that nevertheless speak to adults’ bone-deep fears. Of course, Onward, the newest adventure from the preeminent purveyor of computer-generated animation, isn’t about the coronavirus, no matter how tempted we might be to perceive everything through the lens of that horrifying pandemic. But it is about people—and a world—crippled with fear and self-doubt, struggling to adapt to unforeseen circumstances. That it’s also a playful children’s movie with a happy ending comes as something of a relief, even if it also currently feels like wishful thinking.

But enough about impending global catastrophe. Besides, there’s a more obvious metaphor to be found in Onward. At one point, its two brothers, Ian (voiced by Tom Holland) and Barley (Chris Pratt), squabble over navigation, disputing how best to reach their destination. Ian, the more pragmatic of the pair, insists on taking the freeway, a straight shot to their goal. Barley, a fantasist with either grand ideas or delusions of grandeur, instead suggests that they follow the Path of Peril, a twisting road fraught with danger and uncertainty. The freeway is of course the logical choice, but in Barley’s view, it is the eccentricity of the Path of Peril—its literal and figurative curves—that makes traveling it worthwhile. Read More

Toy Story 4: Growing Old and Living Young, All Over Again

Woody, Bo Peep, and Duke Caboom in "Toy Story 4"

Toy Story 4 is a movie about fear, loneliness, pain, disillusionment, and loss. Your kids will love it.

You might too, if perhaps not quite as much as you adored its predecessors. It’s been 24 years since the computer wizards at Pixar released an 81-minute feature about playthings that leap to life when their owners leave the room, launching a mega brand and revolutionizing the concept of animation filmmaking in the process. Now the studio’s longest-running franchise (take that, Cars!), the Toy Story movies remain durable thanks to their nervy fusion of reliable adventure tropes and provocative philosophizing, the way they make you take stock of your life and yourself even as they place you back in touch with your inner child. In terms of raw entertainment, Toy Story 4 isn’t quite as boisterous as prior installments; the new director, Josh Cooley (one of the writers of the stupendous Inside Out), is certainly capable, but his set pieces lack the series’ trademark Rube Goldbergian complexity or eye-popping gusto. But the screenplay, by Andrew Stanton and Stephany Folsom, teems with ideas, challenges, and possibilities. The result is a movie that may not ascend beyond infinity, but at least gets most of the way there. Read More

Incredibles 2: Still Super, After All These Years

The Parr family is back in "Incredibles 2"

Taking stock of a dramatic change in circumstances, a young boy early in Incredibles 2 poses a seemingly simple question: “Are things… bad?” Well, son, it depends on whom you ask. Like the best of Pixar’s movies, Incredibles 2 situates itself squarely on the boundary between the fantastical and the real, wielding an arsenal of artistic tools—bravura technique, sharp wit, limitless imagination—to supply meaningful commentary and poignant themes about everyday life. These days, characterizing everyday life as bad could be construed as a pitiful understatement. But while Incredibles 2 does not entirely ignore our current political environment—one enterprising character adopts the slogan, “Make Superheroes Legal Again”—its allegorical concerns are more universal, expanding on the original film’s thoughtful exploration of marriage and parenthood. And because it perpetuates the franchise’s familial odyssey with even greater verve and intelligence, things in this sequel are far from bad. In fact, things are very, very good.

Again written and directed by America’s animation laureate, Brad Bird, Incredibles 2 picks up immediately after its predecessor left off, with the Parr family—a clan of clandestine superheroes led by Mr. Incredible (voiced by Craig T. Nelson) and Elastigirl (Holly Hunter), more commonly known as Bob and Helen—attempting to halt the exploits of a silly baddie calling himself the Underminer. It’s a bit surprising that Bird refused to allow any fictional time to pass between the two installments (the first Incredibles, of course, was released 14 years ago), but it spares him the bother of exposition, allowing him to instead dive straight into some brawny superhero mayhem. The movie’s opening set piece is a rambunctious joyride through the city’s streets and sewers, with Bob frantically attempting to subdue the Underminer and inadvertently causing massive amounts of property damage in the process. Read More

Coco: The Music Is Lively, and So Are the Dead

A young boy finds stardom and death in Pixar's "Coco"

Part ticking-clock thriller, part throwback musical, part family weepie, Pixar’s Coco strikes a smart balance between new-age innovation and old-fashioned storytelling. It lacks the creative virtuosity of the studio’s greatest works: the shimmering grandeur of Finding Nemo, the emotional sophistication of Inside Out, the bravura silence of Wall-E. But while Pixar may have previously set the bar for family-friendly entertainment to be unfathomably high, it’s unfair to measure each studio’s new release against its past triumphs. Judged on its own terms, Coco is an agile and rollicking children’s film, mingling spirited action and characteristically stunning technique with wholesome sentimentality. It’s tier-two Pixar, which is another way of saying it’s pretty damn good.

It’s also beautiful, which should go without saying. Visual magnificence is a quality that we take for granted in Pixar productions—it’s simply a matter of appreciating the newest details and the whimsical flourishes within the richly textured environments and limber animation. Coco conjures a world of dazzling luminosity and ceaseless invention: arcing bridges made of bright-orange flower petals; an electric-blue swimming pool in the shape of a guitar; a skylit district of pulsating buildings, threaded together by spiraling staircases and curved viaducts. The characters, meanwhile, move with exquisite dexterity, their wonderfully expressive faces matching the well-pitched vocal performances. The people in this movie look and sound decidedly alive, which is curious, given that most of them are also dead. Read More

Cars 3: Vroom and Doom

A scene from "Cars 3", in which cars drive like cars.

Pixar’s best movies are so amazingly, miraculously good, their lesser efforts can become underappreciated by comparison. The common phrase “second-tier Pixar”—often applied to, say, the fairy-tale familiarity of Brave, the slobs-versus-snobs hijinks of Monsters University, or the poky adventure of The Good Dinosaur—necessarily implies a sense of relative failure, even if all of those films are variously rewarding. But the Cars movies are different. It remains vexing that the wizard studio—presumably motivated by merchandising rather than storytelling—has insisted on turning its least interesting property into a commodified, pandering franchise. (Of course, Pixar’s other trilogy is literally about products that are purchased for children, but the Toy Story pictures also happen to be great.) When the first Cars dropped in 2006, it immediately claimed the title of “worst Pixar movie ever made”, its airy pleasantness overshadowed by the string of ingenious hits that had preceded it. Five years later, Cars 2 took that title for its own; a stunningly stupid action-comedy centered on Larry the Cable Guy’s Mater (a character who makes Jar Jar Binks seem fascinating and three-dimensional), it wasn’t just a comparative disappointment—it was a legitimately bad movie.

Perhaps the nicest thing I can say about Cars 3 is that, following its release, the unofficial tally of “Bad Pixar Movies” remains stuck at one. That’s because this latest sequel—harmless and piddling, with just a whiff of thoughtfulness and originality—is too innocuous and well-meaning to be bad. But neither is it good enough to qualify as second-tier Pixar, a designation that confers with it an attempt at beauty, ambition, and imagination. Even the studio’s weaker films at least try to be memorable, but in its relentless congeniality, Cars 3 seems calculated to make as little impact as possible. No wonder its characters constantly drive around in circles. Read More