Coco: The Music Is Lively, and So Are the Dead

A young boy finds stardom and death in Pixar's "Coco"

Part ticking-clock thriller, part throwback musical, part family weepie, Pixar’s Coco strikes a smart balance between new-age innovation and old-fashioned storytelling. It lacks the creative virtuosity of the studio’s greatest works: the shimmering grandeur of Finding Nemo, the emotional sophistication of Inside Out, the bravura silence of Wall-E. But while Pixar may have previously set the bar for family-friendly entertainment to be unfathomably high, it’s unfair to measure each studio’s new release against its past triumphs. Judged on its own terms, Coco is an agile and rollicking children’s film, mingling spirited action and characteristically stunning technique with wholesome sentimentality. It’s tier-two Pixar, which is another way of saying it’s pretty damn good.

It’s also beautiful, which should go without saying. Visual magnificence is a quality that we take for granted in Pixar productions—it’s simply a matter of appreciating the newest details and the whimsical flourishes within the richly textured environments and limber animation. Coco conjures a world of dazzling luminosity and ceaseless invention: arcing bridges made of bright-orange flower petals; an electric-blue swimming pool in the shape of a guitar; a skylit district of pulsating buildings, threaded together by spiraling staircases and curved viaducts. The characters, meanwhile, move with exquisite dexterity, their wonderfully expressive faces matching the well-pitched vocal performances. The people in this movie look and sound decidedly alive, which is curious, given that most of them are also dead. Read More

Cars 3: Vroom and Doom

A scene from "Cars 3", in which cars drive like cars.

Pixar’s best movies are so amazingly, miraculously good, their lesser efforts can become underappreciated by comparison. The common phrase “second-tier Pixar”—often applied to, say, the fairy-tale familiarity of Brave, the slobs-versus-snobs hijinks of Monsters University, or the poky adventure of The Good Dinosaur—necessarily implies a sense of relative failure, even if all of those films are variously rewarding. But the Cars movies are different. It remains vexing that the wizard studio—presumably motivated by merchandising rather than storytelling—has insisted on turning its least interesting property into a commodified, pandering franchise. (Of course, Pixar’s other trilogy is literally about products that are purchased for children, but the Toy Story pictures also happen to be great.) When the first Cars dropped in 2006, it immediately claimed the title of “worst Pixar movie ever made”, its airy pleasantness overshadowed by the string of ingenious hits that had preceded it. Five years later, Cars 2 took that title for its own; a stunningly stupid action-comedy centered on Larry the Cable Guy’s Mater (a character who makes Jar Jar Binks seem fascinating and three-dimensional), it wasn’t just a comparative disappointment—it was a legitimately bad movie.

Perhaps the nicest thing I can say about Cars 3 is that, following its release, the unofficial tally of “Bad Pixar Movies” remains stuck at one. That’s because this latest sequel—harmless and piddling, with just a whiff of thoughtfulness and originality—is too innocuous and well-meaning to be bad. But neither is it good enough to qualify as second-tier Pixar, a designation that confers with it an attempt at beauty, ambition, and imagination. Even the studio’s weaker films at least try to be memorable, but in its relentless congeniality, Cars 3 seems calculated to make as little impact as possible. No wonder its characters constantly drive around in circles. Read More

Finding Dory: Remember, Remember, the Fish Blue and Tender

In "Finding Dory", Marlin the clownfish and Dory the tang are back for another adventure

One of the many running jokes in 2003’s Finding Nemo—that magnificent maritime adventure from Pixar Animation Studios—was that its main character, Marlin (voiced by Albert Brooks), was a clownfish but was spectacularly unfunny. In fact, Marlin was a neurotic grump, far more prone to panic than humor. He’s still grousing about anything and everything in Finding Dory, but one of his complaints stands out. “Crossing the entire ocean is something you should only do once,” he grumbles. It’s a gripe that might as well be chum to metaphor-hungry film critics—not that I have anyone in mind—looking to compare this sequel to Finding Nemo, which remains one of Pixar’s greatest achievements. The computer-animation pioneer is renowned for many things—breathtaking visuals, witty dialogue, mature themes smuggled inside kid-friendly packages—but perhaps its defining trait is its commitment to originality. This is, after all, the studio that has told tales of culinarily gifted rats, silent robots, and anthropomorphized emotions. Which brings us back to Marlin’s gloomy, profound question: Is it really worth crossing the ocean twice? That is, can a straightforward sequel really be worthy of joining the animation giant’s formidable canon?

Yes and no. What, you were expecting a straight answer? Fine, I’ll be blunt: Finding Dory is not as good as Finding Nemo. Yet even that seemingly straightforward assessment comes with a caveat, namely: so what? Comparing sequels to their originals is a reductive way of evaluating them on their own merits; that’s especially true when said original is one of the best movies of the prior decade. Finding Dory may, er, swim in the shadow of its progenitor, but that shouldn’t preclude us from weighing its standalone value as a movie. Read More

The Good Dinosaur: Lost Lizard, Seeking Family, Finds a Friend

A giant lizard and his boy, in Pixar's "The Good Dinosaur"

To say that The Good Dinosaur is a mediocre Pixar movie is to praise it with faint damnation. For the past 20 years, the pioneers of computer-generated animation have been churning out imaginative, provocative entertainments on a regular basis, with nary a dud in the bunch; hell, the studio released a stunning masterpiece on the human condition just five months ago. So if you find yourself grumbling that this latest entry fails to climb to the extraordinary heights of Pixar’s (now owned by Disney) greatest films, remember that we grade these movies on a curve. An easygoing charmer, The Good Dinosaur may not be as transcendent as Wall-E or Finding Nemo—in fact, it doesn’t come close. But it remains a durable and intermittently astonishing work, with typically splendorous animation and an emotionally satisfying third act. Two decades ago, Toy Story rewrote the playbook on how animated movies can be made. The Good Dinosaur is less revolutionary—it plays by the rules—but its by-the-book approach has its own gentle appeal.

The film boasts a tantalizing premise that seems novel, until you realize it’s just window-dressing for a typical lost-boy narrative. It ponders a scenario, conveyed economically during a silent prologue, where the meteorite destined to wipe out the dinosaurs actually missed the Earth, resulting in a planet where giant lizards and humans coexist. That universe is rife with possibilities—one of which, sheer disaster, formed the backbone of the biggest-grossing movie of 2015—but the primary characters are essentially dinosaurs in name only. The hero is Arlo (voiced, in an irritating whine, by Raymond Ochoa), an anthropomorphized apatosaurus (think brontosaurus, but with a longer neck) and the runt of a family of mild-mannered herbivores. They live a peaceful farming life on a sun-dappled field that’s only a shade removed from Little House on the Prairie. Arlo’s father (Jeffrey Wright) is a stoic but warmhearted patriarch, while his mother (Frances McDormand) is a cliché of maternal kindness. Arlo himself is somewhat useless, too weak to perform hard labor and too fearful to stop small pests from harming the crops. Arlo’s perpetual petrifaction prevents him from “making his mark”, which, as his father tritely explains, involves planting a muddy footprint on the side of a corn silo. Read More

Inside Out: Sweet Emotions, and Sad Ones, Too

Five emotions wrestle with one another, and more, in "Inside Out"

At one point in Inside Out, the two main characters walk under a lettered archway that reads, “Imagination Land.” It’s a fitting marker, given that this movie is the latest (and nearly the greatest) offering from Pixar, that cinematic factory of innovation and ingenuity that has been delighting audiences for two decades with its inimitable blend of vibrant animation and smart storytelling. Also fitting is that the protagonists are named Sadness and Joy, as these are the two primary emotional responses that Inside Out deftly, generously evokes. You will undoubtedly experience pangs of sadness in watching this poignant portrayal of a child in crisis, struggling valiantly to process her swirling feelings of confusion, alienation, and loss. As for joy? That comes from everything else.

The ostensible hero of Inside Out is Riley (voiced by Kaitlyn Dias), a plucky, relatively normal 11-year-old whom we first meet moving with her parents from the ice-covered lakes of Minnesota to the bustling cityscape of San Francisco. Yet while Riley is the film’s chief human character, she is not its focal point. Rather, Inside Out takes us inside Riley’s brain to explore the workings of her emotions, which we discover are literal beings themselves, with their own bodies, minds, and temperaments. They include Fear (Bill Hader), a jumpy lavender fellow with a bowtie and a prominent proboscis; Disgust (Mindy Kaling), a greenish girl with wavy hair and perpetually rolling eyes; and Anger (Lewis Black, naturally), a squat and fiery hothead who regularly bursts into flame and whose color you can probably guess. Rounding out this fantastic five are, of course, Sadness and Joy; Sadness (The Office‘s Phyllis Smith, perfectly cast) is a rotund blue figure who wears oversized spectacles and shuffles her feet morosely, while Joy (Amy Poehler, ibid) is the yellow-skinned, cobalt-haired pixie who serves as the group’s perky, quietly flawed leader. These five personifications of feeling—exposed nerve endings made real—operate in concert (and occasionally in conflict), huddling over a gadget-laden control panel and helping to shape Riley’s experiences, her emotional reactions, and, really, her entire life. Read More