Call Me by Your Name: One Lazy Summer, a Dance of Desire

Timothée Chalamet and Armie Hammer in "Call Me by Your Name"

“So what do you do around here?” Oliver asks Elio early in Call Me by Your Name, Luca Guadagnino’s feverish, unusual love story. In response, the 17-year-old ticks off a number of banal activities—he reads, he swims, he parties—but his answer basically amounts to, “Not much.” Over the course of its 132-minute running time, Call Me by Your Name stirs up a broad array of emotions—desire, heartache, anger, elation, grief—but what it perhaps evokes most effectively is that ineffable state of boyhood restlessness, the feeling of being suspended in a cocoon where nothing of consequence ever happens. Elio is something of an intellectual and musical prodigy (“Is there anything you don’t know?” an amused Oliver asks), but as the movie opens, he is nevertheless waiting for his life to begin.

By the time the film ends, he’ll have undergone a transformative experience that will feel largely familiar to enthusiasts of coming-of-age cinema. Yet while Call Me by Your Name travels well-covered narrative terrain, it is not exactly typical. It is, in essence, a strange telling of a normal story. In chronicling the standard tale of a young man discovering himself, Guadagnino has retained the basic elements but altered them, glazing them with a peculiar finish that mixes awkwardness with compassion. To watch the film is to feel by turns frustrated, surprised, confused, and blissful—you know, kind of like falling in love. Read More

Molly’s Game: Shoving All-In, with Her Cards and Her Soul

Jessica Chastain and Idris Elba in Aaron Sorkin's "Molly's Game"

Molly’s Game is about an obscenely intelligent drug addict who wields her intellect and verbal dexterity to achieve professional fortune and personal satisfaction. Which drug addict, you might ask? The film’s protagonist is Molly Bloom, the so-called “Poker Princess” who ran outrageously high-stakes games of Texas hold ’em for movie stars, hedge fund managers, socialites, and other reprobates. But scrub the gender-specific pronoun from the description, and we could just as easily be talking about Aaron Sorkin, the uber-literate Oscar-winner who battled substance abuse on his way to becoming one of America’s most recognizable and divisive wordsmiths. It’s easy to see what attracted Sorkin to Bloom, and to perceive Molly’s Game—his crackling, robustly entertaining directorial debut—as a kind of cracked-mirror self-portrait, as well as a flick about a babe with brains.

Yet even if Molly’s Game is in part a stealth vanity project for Sorkin, it also functions as a well-calibrated response to one of the most common complaints lobbed against him: his inability to write strong roles for women. With her sky-high stilettos and low-cut cocktail dresses (“the Cinemax version of myself”), Molly can occasionally suggest a male screenwriter’s fantasy of feminine sexuality—in fact, she makes this very point to one of her clients who pathetically confesses his love for her—but she is too forceful a presence to be reduced to a mere object. Brought to flaring, ferocious life by Jessica Chastain, Molly reveals herself as a number of things over the course of the movie—a manipulator, a visionary, a lamb, a lioness—but in no way is she a minor player. Read More

Coco: The Music Is Lively, and So Are the Dead

A young boy finds stardom and death in Pixar's "Coco"

Part ticking-clock thriller, part throwback musical, part family weepie, Pixar’s Coco strikes a smart balance between new-age innovation and old-fashioned storytelling. It lacks the creative virtuosity of the studio’s greatest works: the shimmering grandeur of Finding Nemo, the emotional sophistication of Inside Out, the bravura silence of Wall-E. But while Pixar may have previously set the bar for family-friendly entertainment to be unfathomably high, it’s unfair to measure each studio’s new release against its past triumphs. Judged on its own terms, Coco is an agile and rollicking children’s film, mingling spirited action and characteristically stunning technique with wholesome sentimentality. It’s tier-two Pixar, which is another way of saying it’s pretty damn good.

It’s also beautiful, which should go without saying. Visual magnificence is a quality that we take for granted in Pixar productions—it’s simply a matter of appreciating the newest details and the whimsical flourishes within the richly textured environments and limber animation. Coco conjures a world of dazzling luminosity and ceaseless invention: arcing bridges made of bright-orange flower petals; an electric-blue swimming pool in the shape of a guitar; a skylit district of pulsating buildings, threaded together by spiraling staircases and curved viaducts. The characters, meanwhile, move with exquisite dexterity, their wonderfully expressive faces matching the well-pitched vocal performances. The people in this movie look and sound decidedly alive, which is curious, given that most of them are also dead. Read More

Thor: Ragnarok: God of Thunder, Bringer of Rain, Cracker of Jokes

Chris Hemsworth and Tom Hiddleston smirk and squabble in "Thor: Ragnarok"

Midway through Thor: Ragnarok, a creature called Korg—a soft-spoken gladiator whose body is composed entirely of lumpy blue rocks—informs the God of Thunder that the planet they’re currently inhabiting doesn’t really make sense. It may not be coincidental that Korg is voiced by Taika Waititi, the film’s director and impish guiding spirit. A New Zealand native best known for his fanciful comedies (What We Do in the Shadows, Hunt for the Wilderpeople), Waititi may not seem an intuitive choice to helm Ragnarok, the third Thor-centric feature and the seventeenth(!) installment in the corporatized mushroom cloud that is the Marvel Cinematic Universe. Yet Waititi’s gift of whimsy proves perfectly suited for the MCU, thanks to a deceptively similar set of priorities. The Marvel movies, for all their lumbering technological clamor, have typically been better at dialogue and character than at action and story, and Waititi embraces that hierarchy with energy and savvy. He realizes that, if you’re going to make a senseless comic-book movie, you might as well make it fun.

And make no mistake: This movie is senseless. Perhaps comic-book aficionados can assemble its random artifacts and fantastical esoterica—fire demons and bi-frosts, eternal flames and infinity stones, cryptic prophecies and resurrected skeletons—into an intelligible map, but even an intimate understanding of Marvel mythology cannot provide Ragnarok with any narrative logic. Nor can it instill any legitimate stakes or tension into a product that is, in broad strokes, entirely predictable. (Given Marvel’s commitment to the perpetual expansion of its sequel-happy universe, it is hardly a spoiler to declare that no Avengers were harmed in the making of this film.) But unlike the first two Thor pictures—which felt leaden and lifeless, weighed down by their ostensible otherworldliness—Ragnarok seizes on its own silliness. When it comes to enjoying this frolicsome, jokey adventure, the plot’s lack of relevance proves irrelevant. Read More

mother!: In a Pastoral Bliss, Houseguests Open the Gates of Hell

Jennifer Lawrence and Javier Bardem in Darren Aronofsky's "mother!"

The first shot in mother!, Darren Aronofsky’s head-spinning fever dream of a movie, is of a woman wreathed in flame, gazing impassively into the camera. It’s a bracing introduction, but it’s fairly mundane when judged against the standards of this film, which treats—or perhaps torments—viewers with all manner of twisted, hallucinatory imagery. Is this testament to mother!’s genius or its inanity? The answer, even more so than with most pictures, is likely to be a matter of individual taste. Yet Aronofsky’s commitment to his demented vision is so absolute, so uncompromising, that mother! is all but certain to elicit a response, whether it be delight or disgust. By the time the closing credits roll on this maddening, mesmerizing movie, you may not be entirely sure what you just saw, but you’ll know for sure that you saw something.

What you see most of the time—and this is a decidedly sound piece of filmmaking strategy—is Jennifer Lawrence. For all the otherworldly sights in mother!—the bleeding floorboards and breathing walls, the glistening crystals and charred flesh—none is quite as compelling as its lead actress’ face. The camera, operated by Aronofsky’s longtime cinematographer Matthew Libatique, spends roughly half the film studying Lawrence in intimate close-up, watching in quiet amazement as she creates a topography of human emotion. Her eyes widening and narrowing, her countenance rippling into expressions of anger, confusion, and dismay, Lawrence pulls you in, trapping you inside her character’s headspace, a surreal nightmare from which there’s no escape. Read More