Fair Play: Investment Wank

Alden Ehrenreich and Phoebe Dynevor in Fair Play

The power couple at the center of Fair Play both work at a pressure-cooker investment bank, so it’s fitting that the movie opens with its own form of aggressive sales pitch. Emily (Phoebe Dynevor) and Luke (Alden Ehrenreich) are cavorting at a wedding, where they sneak into the bathroom for a quickie. Luke performs some moan-inducing cunnilingus, but Emily’s gasps turn from pleasure to shock when she realizes that her menstruation has bloodied both his face and her dress. Yet they recover their poise (“You look like you slaughtered a chicken,” he giggles), then sneak out a back door and race home to their swanky Manhattan apartment, where they enthusiastically finish what they’d started.

The purpose of this introduction is twofold. On a character level, it’s designed to establish Luke and Emily’s mutual passion—an ardor whose strength and durability will be tested as the film unspools. And in terms of style and imagery, it announces its provocative intent—not as a product of pornography (the simulated thrusting and the glimpses of nudity are more coy than explicit), but as a piece of proudly sexed-up entertainment. Here at last, writer-director Chloe Domont proclaims, is an adult movie for adult audiences. Read More

The Creator: Cries of the Machines

John David Washington in The Creator

Noisy, clunky, and conventional, Gareth Edwards’ The Creator is a disappointing folly. Yet it is also a worthy endeavor, attempting to wield boisterous blockbuster filmmaking in the service of an original, idea-driven story. It could have been great, if only it were good.

Originality is relative in mainstream cinema. It’s commendable that The Creator isn’t formally rooted in existing intellectual property; the screenplay, by Edwards and Chris Weitz, actually invents new characters and conceives its own quasi-apocalyptic future. It also exhibits minimal interest in jumpstarting a franchise, instead telling a complete and self-contained story. (Of course, Disney might have demanded otherwise had the film been commercially successful; in that regard, early box-office receipts indicate the studio has nothing to worry about.) At the same time, it borrows liberally (one might say shamelessly) from numerous science-fiction touchstones—most obviously Blade Runner and its sequel, 2049, but also the Terminator pictures, Star Wars, and plenty more. It’s a putatively original movie that nevertheless feels recycled, as though an algorithm spat out a vague approximation in response to the prompt, “new-age sci-fi entertainment.” Read More

Blue Beetle: Say No to Bugs

Xolo Maridueña in Blue Beetle

It feels reductive to label Blue Beetle “the Latinx superhero movie.” But reduction is now the superhero industrial complex’s specialty. Marvel and DC are technically competitors, but their shared universes have operated in tandem, systematically shrinking the field of blockbuster cinema into a carefully cultivated, self-sustaining formula. The studios haven’t wholly eradicated visual imagination or provocative storytelling—search for a well-made comic-book production, and you need only flip the calendar back three months—but those qualities are now secondary, subservient to the commercial imperatives of franchise continuity and fan service. Artistic personality is no longer a goal, just a potential bonus.

So yes, Blue Beetle is the Latinx superhero movie. And it’s not awful! Contrary to DC’s corporate blueprint, its main attraction isn’t its athletic showmanship, its flashy special effects, or its obligatory world-building. (Superman and the Flash, along with their fictional cities of residence, are notably name-checked, as though the script is contractually preserving the right to let its characters play with the big boys in a future sequel.) It is instead the Reyes family, a tight-knit clan of Mexican-Americans who live in a boisterous Texas enclave within the (similarly fictional) Palmera City. Bustling with activity and affection, the Reyeses are rich in love and poor in everything else. When prodigal son Jaime (Xolo Maridueña), a recent college graduate (“How do I look?” “Like you’re six figures in debt”), returns home in ostensible triumph, he encounters a parade of terrible happenings: He’s at risk of losing his ancestral house (“The landlord tripled the rent”), his father’s long-running body shop is defunct, and his now-unemployed dad (Damián Alcázar) recently suffered a small heart attack. Read More

Gran Turismo: What’s in a Game?

Archie Madekwe and David Harbour in Gran Turismo

The subtitle “based on a true story” tends to be a vapid marketing ploy—a phony assertion of honesty in a medium grounded in trickery—but in the case of Gran Turismo, you can understand the appellation. The narrative arc of this movie—about a videogame wiz who transformed his joystick-tugging prowess into professional success as a bona fide race-car driver—is so improbable, audiences would deride it as ludicrous if they weren’t assured it actually happened. The screenplay, by Jason Hall (American Sniper) and Zach Baylin (King Richard), has taken considerable liberties with the factual record, but its overall thrust remains accurate: In 2011, a 19-year-old PlayStation guru named Jann Mardenborough pivoted from console to racetrack, winning an academy competition and earning a “drive” on Nissan’s motorsports team.

Directed by Neill Blomkamp, Gran Turismo follows the sports-picture playbook with sturdy competence and comforting predictability. This, naturally, places it in ironic tension with its own central theme: that Jann’s true story is an anti-establishment triumph in which raw talent and radical innovation combine to defeat the mighty powers of orthodoxy and tradition. It’s a racing movie where the number of RPMs is topped only by the volume of cinematic clichés. Read More

Fast X: Why So Furious?

Vin Diesel in Fast X

Bloat is endemic to all franchises, but the Fast & Furious pictures have a peculiar way of taking on water. For all of their chases and explosions and putative danger, these noisy conflagrations are curiously averse to death, loss, and even long-term conflict; antagonists aren’t defeated but converted into partners—new members of an ever-sprawling family. Fast X, the tidily titled tenth installment, doesn’t attempt to solve this problem, but it does exhibit some meta awareness of it. At one point, a beefy suit named Aimes (Alan Ritchson, from Amazon’s Reacher series), who works for a nebulous government(?) outfit known as The Agency, delivers an expository rundown describing how an erstwhile gang of California street racers gradually shifted from hijacking DVD players to landing on Interpol’s Most Wanted list—all the while turning cops into robbers. It’s a pointless info dump (did you really not know who these guys were before you bought your ticket?), but it also evinces a shiver of discernment. This is our formula, proclaims the screenplay from Dan Mazeau and Justin Lin. These movies have never made any sense—not narratively, not physically, and certainly not emotionally—but at least now they’re owning up to it.

To suggest that Fast X is clever is to travel several suspension bridges too far. All of the saga’s usual flaws—lugubrious characters, limp comedy, outrageous but unconvincing set pieces—remain in place, to the point where the new director, studio journeyman Louis Leterrier (replacing Lin, who departed due to the dreaded “creative differences”), seems to treat them as inherited property. And as was the case with the prior episode, the tedious F9, the franchise continues a misguided attempt to mine its own history—here opening with a recreation of the climactic Rio de Janeiro vault heist from Fast Five, complete with necromantic flashbacks of the late Paul Walker. (If you were concerned the series might actually wrestle with Walker’s death and incorporate it into the story, never fear; a throwaway line that “Mia and Brian are safe” satisfies all interested parties as to their absence, though Jordana Brewster does appear for a short scene of auntly protection.) Read More