The Fall Guy: Putting the Action Stunt and Center

Ryan Gosling and Emily Blunt in The Fall Guy

My screening of The Fall Guy was preceded by one of those awkward “Thanks for coming to the theater!” inserts, in which its star (Ryan Gosling) and director (David Leitch) informed the audience that the picture we were about to watch was conceived as a valentine to the stunt community. This, like pretty much everything else in the movie, was an example of overkill, given that its opening scene is a quick-hitting montage of classic stunts (including, if my eyes can be trusted, a glimpse of Leitch’s own Atomic Blonde) while Colt Seavers (Gosling) narrates about stunt performers’ invisible, invaluable contributions to the motion-picture industry. You half-expect the film to pause after each elaborate action sequence so that the doubles can be identified by name and thanked for their service.

So, not subtle. But to a certain sect of nerdy cinephiles (who me?), the themes advanced by The Fall Guy are significant and noble. Much like the most recent Mission: Impossible entry, it mounts an impassioned and convincing argument in favor of tangible, handwoven artistry. The cockamamie plot may manufacture a number of human villains, but the most pernicious force on display here is the blue screen that looms in the background of the film-within-the-film climax. For all its winking modernism, this is essentially a classic movie about good and evil—one where the heroes insist on shooting everything with practical effects while the bad guys proclaim, “We can just fix it in post.” Read More

Sasquatch Sunset, Ungentlemanly Warfare, and the Risk of Originality

Eiza González in The Ministry of Ungentlemanly Warfare; a scene from Sasquatch Sunset

When it comes to intellectual property, cinema doesn’t operate in absolutes. There are great superhero movies and also terrible ones; there are great original movies and also terrible ones. Still, the franchise boom of the 2010s created an uneven playing field that lent a certain luster to smaller-scale films which weren’t rooted in comic books or young-adult literature. In fact, the continued survival of these types of pictures is what makes me confident that the medium isn’t on the verge of collapsing, despite the constant industry doomsaying about A.I. or tax write-offs or Netflix giving Zack Snyder a billion dollars to make seven different versions of an off-brand Star Wars rather than releasing any of its #content in theaters. The movies have been at death’s door ever since their birth over 100 years ago. They just never seem to die.

Currently, with the Marvel Cinematic Universe dwindling in dominance and audiences rewarding more ambitious storytelling like last year’s #Barbenheimer phenomenon, there seems to be an opportunity for studios to pivot away from the IP craze and toward more original movies. But again, the mere fact of a film’s putative originality doesn’t necessarily mean it’s, y’know… good. This past weekend featured two new releases that don’t feature masked heroes, magic wands, or talking animals. At last, real movies for adults! Except, well, suffice it to say that both have their flaws. Read More

Monkey Man: Punch and Broody

Dev Patel in Monkey Man

Did you know that Dev Patel looks good with his shirt off? The actor isn’t widely regarded as a sex symbol, despite some sticky fumblings with women in The Green Knight and the underrated Wedding Guest. Monkey Man, Patel’s feature directorial debut, is primarily a chance for him to demonstrate his filmmaking chops, but it also serves to showcase his well-earned immodesty. With his careless mane of black hair, a square jawline covered by a trimly untrimmed beard, and enough abs to fill a supermarket soda aisle, he’s a matinee idol with the unforced charisma to match. It’s only fair that he spends much of the movie getting his face bloodied to a pulp.

In fact, when Monkey Man opens, Patel’s character routinely receives bone-crunching body blows, and not as a consequence of any vigilantism; it’s just his job. Credited as Kid—though he also goes by the alias Bobby, not to mention the title moniker—he moonlights at an underground Indian boxing club, where he functions as (to borrow from an upcoming release) the designated fall guy, wearing a monkey mask and throwing fights in exchange for a meager cut of the take. (Given that he never seems to win a match, it’s unclear how the house makes any money, but let’s not worry about plausibility.) His earnings are commensurate to his suffering; as explained by the establishment’s oily promoter (a welcome Sharlto Copley), he needs to really wow the crowd with his injuries in order to collect the coveted “bleed bonus.” It isn’t exactly a glamorous lifestyle, but Kid’s pain is a tolerable means to a very specific end. Read More

Godzilla x Kong, the New Empire: Animal Kingdumb

A scene from Godzilla x Kong: The New Empire

The tagline for Roland Emmerich’s 1998 version of Godzilla proclaimed, “Size does matter.” Fair enough, but so do scale, weight, and clarity. The computer-generated beasts who rampage through Godzilla x Kong: The New Empire are undeniably large. But as creatures of action cinema, they are paper tigers—ephemeral and insubstantial, lacking in true force. They look like giants and punch like toddlers.

This is something of a problem, because the whole point of an enterprise like Godzilla x Kong is for its titular monsters to haul off and kick ass. Director Adam Wingard, who previously helmed Godzilla vs. Kong (the prior entry in Warner Bros.’ increasingly unwieldy cinematic universe), is no fool; he knows that the audiences flocking to this movie expect it to feature extensive footage of the King of the Monsters and the Eighth Wonder of the World laying waste to assorted animal competitors. He obliges immediately, as the opening scene finds a grey-bearded King Kong sprinting through the jungles and mountains of the Hollow Earth—the subterranean realm where he’s taken up a semi-peaceful existence, away from prying human eyes—as he’s chased by snarling predators that look like a cross between a jackal and an anteater. Kong’s predictable thrashing of these puny foes immediately emblematizes the picture’s failings. The issue isn’t so much that the creatures look fake—the special effects are impressively detailed in terms of color and design—but that the combat carries no tangible impact. It feels like an elaborate WWE routine—all posturing and preening, no real pain. Read More

The Creator: Cries of the Machines

John David Washington in The Creator

Noisy, clunky, and conventional, Gareth Edwards’ The Creator is a disappointing folly. Yet it is also a worthy endeavor, attempting to wield boisterous blockbuster filmmaking in the service of an original, idea-driven story. It could have been great, if only it were good.

Originality is relative in mainstream cinema. It’s commendable that The Creator isn’t formally rooted in existing intellectual property; the screenplay, by Edwards and Chris Weitz, actually invents new characters and conceives its own quasi-apocalyptic future. It also exhibits minimal interest in jumpstarting a franchise, instead telling a complete and self-contained story. (Of course, Disney might have demanded otherwise had the film been commercially successful; in that regard, early box-office receipts indicate the studio has nothing to worry about.) At the same time, it borrows liberally (one might say shamelessly) from numerous science-fiction touchstones—most obviously Blade Runner and its sequel, 2049, but also the Terminator pictures, Star Wars, and plenty more. It’s a putatively original movie that nevertheless feels recycled, as though an algorithm spat out a vague approximation in response to the prompt, “new-age sci-fi entertainment.” Read More