Rebel Ridge: Duck the Police

Don Johnson and Aaron Pierre in Rebel Ridge

Up until now, Jeremy Saulnier has been something of an “Imagine if” filmmaker. Whether centering on a hapless schmo embroiled in a deadly noir (Blue Ruin) or a punk-rock band trapped by bloodthirsty Nazis (Green Room), his movies have thrust ordinary people into impossible situations, forcing you to contemplate how you might respond in such drastic scenarios. With Rebel Ridge, he attempts to heighten both sides of his unbalanced equation while retaining the same fundamental sense of helplessness. The hero here is the opposite of an everyman; he’s smart, determined, and physically gifted. But he’s still the underdog, because the foe he’s facing is no less than the very institution of American policing.

The chief pleasure of Rebel Ridge is how it packages its big ideas—about racism, class entrenchment, and state-sanctioned violence—into a story that’s small-scale and tidy. Well, initially; as the film progresses, its thematic ambitions grow broader, which has the paradoxical effect of diminishing its boldness. Still, even if Saulnier isn’t always in full control of his thornier ideas, he remains in complete command of his immediate environment. As a polemic, Rebel Ridge is provocative but also uneven; as an action movie, it’s terrific. Read More

Twisters: Storm Follows Function

Daisy Edgar-Jones and Glen Powell in Twisters

No cows fly in Twisters, but there’s still plenty of bullshit. Directed by Lee Isaac Chung from a script by Mark L. Smith, this muscular movie skillfully  and predictably conjures devastating cyclones capable of demolishing entire towns, but the most powerful force on display is the manipulative currents of the screenplay. If you’re having trouble distinguishing between the heroes and the villains, just wait for the scene where an anxious storm chaser expresses concern for the people of a nearby hamlet, only for his companion to snarl in response, “I don’t care about the people!”

So no, Twisters, like its singular-titled 1996 predecessor (with which it shares a spiritual lineage but no narrative connection), is not a work of great subtlety. But it is nonetheless a competent blockbuster—generally diverting and sporadically delightful, with pleasant characters and robust spectacle. Even its emotional hackwork is often agreeable, thanks to the warmth and agility of its cast. Read More

Furiosa, a Mad Max Saga: Witness Glee

Anya Taylor-Joy in Furiosa

We often talk about directors playing around in a metaphorical sandbox, but George Miller uses the most actual sand. The Australian auteur has made an impressive variety of pictures—a sick-kid melodrama, an animated penguin musical, a mythological whatsit about a narratologist and her djinn—but he’ll forever be associated with the Mad Max films, those apocalyptic action epics where he wanders into the desert and smashes his million-dollar toys into bits. It isn’t quite that Miller keeps making the same movie over and over—more that he keeps finding new ways to reignite the simple, cathartic charge of vehicles speeding across the screen and bursting into flames. Furiosa represents his fifth such effort, and whether or not it’s his best (must our infernal culture always rank things?), it’s proof that he’s gotten awfully good at blowing things up.

In quantitative terms, Furiosa is a less herculean effort than its immediate precursor, Mad Max: Fury Road, which achieved cinematic immortality for its wall-to-wall (dune-to-dune?) automotive carnage. I remain a modest dissenter to Fury Road’s reception as a modern masterpiece—for all its brawny magnificence, it’s deficient in terms of theme and character—but I admire it for its bravura skill and relentless momentum; aside from a brief (and fairly dull) interlude by a desolate tree, it’s essentially one long, exhilarating car chase. Structurally, Furiosa is more conventional, using rip-roaring set pieces as exclamation points as it unspools a fraught, sprawling narrative. Yet conceptually, it’s far more ambitious—spanning decades instead of days, adopting a Tarantino-esque blueprint (five numbered chapters), and interrogating the ecstasy and futility of vengeance. Read More

Kingdom of the Planet of the Apes: Monkey See, Monkey Coup

Owen Teague, Freya Allan, and Peter Macon in Kingdom of the Planet of the Apes

Whose side are you on? That was the key question posed by the most recent Planet of the Apes trilogy, which didn’t just chronicle an evolutionary shift where monkeys grew smarter as people got dumber; it framed humans as creatures of crudity and barbarism, thereby realigning our rooting interests to the hyperintelligent chimpanzees who warred against our own species. By the end of War for the Planet of the Apes, this battle appeared to be resolved; primates were now autonomous, while a devastating virus had crippled humans into a mute tribe of limited intellect. But in our era of IP churn, no franchise can remain dormant for long, and so now we have Kingdom of the Planet of the Apes, which takes place “many generations” after the events of War and which unfolds in a broadly post-human landscape. This means the issue is no longer whether we’re cheering for the monkeys or the men, but whether the simians selected as heroes can prevail versus foes who are also—in a biological sense—fellows.

This raises a more troubling question: Is Kingdom really a Planet of the Apes movie at all? On one level, the query is absurd; the troops of computer-generated monkeys clambering across the screen definitively establish that we’re located in the same cinematic universe where Charlton Heston screamed in anguish all those years ago (and, more recently, where Andy Serkis led an uprising on the Golden Gate Bridge). But despite some developmental tension—humans do in fact exist in this world, and while they’re generally regarded as inferior beings, some are less inferior than others—Kingdom is largely a portrait of intraspecies conflict, one that soberly violates the edict from the prior trilogy, “Ape not kill ape.” As a result, its story of tribal warfare and imperial conquest could mirror any number of historical pictures about rival clans. The warriors here just happen to be furrier than usual. Read More

The Fall Guy: Putting the Action Stunt and Center

Ryan Gosling and Emily Blunt in The Fall Guy

My screening of The Fall Guy was preceded by one of those awkward “Thanks for coming to the theater!” inserts, in which its star (Ryan Gosling) and director (David Leitch) informed the audience that the picture we were about to watch was conceived as a valentine to the stunt community. This, like pretty much everything else in the movie, was an example of overkill, given that its opening scene is a quick-hitting montage of classic stunts (including, if my eyes can be trusted, a glimpse of Leitch’s own Atomic Blonde) while Colt Seavers (Gosling) narrates about stunt performers’ invisible, invaluable contributions to the motion-picture industry. You half-expect the film to pause after each elaborate action sequence so that the doubles can be identified by name and thanked for their service.

So, not subtle. But to a certain sect of nerdy cinephiles (who me?), the themes advanced by The Fall Guy are significant and noble. Much like the most recent Mission: Impossible entry, it mounts an impassioned and convincing argument in favor of tangible, handwoven artistry. The cockamamie plot may manufacture a number of human villains, but the most pernicious force on display here is the blue screen that looms in the background of the film-within-the-film climax. For all its winking modernism, this is essentially a classic movie about good and evil—one where the heroes insist on shooting everything with practical effects while the bad guys proclaim, “We can just fix it in post.” Read More