Kingdom of the Planet of the Apes: Monkey See, Monkey Coup

Owen Teague, Freya Allan, and Peter Macon in Kingdom of the Planet of the Apes

Whose side are you on? That was the key question posed by the most recent Planet of the Apes trilogy, which didn’t just chronicle an evolutionary shift where monkeys grew smarter as people got dumber; it framed humans as creatures of crudity and barbarism, thereby realigning our rooting interests to the hyperintelligent chimpanzees who warred against our own species. By the end of War for the Planet of the Apes, this battle appeared to be resolved; primates were now autonomous, while a devastating virus had crippled humans into a mute tribe of limited intellect. But in our era of IP churn, no franchise can remain dormant for long, and so now we have Kingdom of the Planet of the Apes, which takes place “many generations” after the events of War and which unfolds in a broadly post-human landscape. This means the issue is no longer whether we’re cheering for the monkeys or the men, but whether the simians selected as heroes can prevail versus foes who are also—in a biological sense—fellows.

This raises a more troubling question: Is Kingdom really a Planet of the Apes movie at all? On one level, the query is absurd; the troops of computer-generated monkeys clambering across the screen definitively establish that we’re located in the same cinematic universe where Charlton Heston screamed in anguish all those years ago (and, more recently, where Andy Serkis led an uprising on the Golden Gate Bridge). But despite some developmental tension—humans do in fact exist in this world, and while they’re generally regarded as inferior beings, some are less inferior than others—Kingdom is largely a portrait of intraspecies conflict, one that soberly violates the edict from the prior trilogy, “Ape not kill ape.” As a result, its story of tribal warfare and imperial conquest could mirror any number of historical pictures about rival clans. The warriors here just happen to be furrier than usual. Read More

The Fall Guy: Putting the Action Stunt and Center

Ryan Gosling and Emily Blunt in The Fall Guy

My screening of The Fall Guy was preceded by one of those awkward “Thanks for coming to the theater!” inserts, in which its star (Ryan Gosling) and director (David Leitch) informed the audience that the picture we were about to watch was conceived as a valentine to the stunt community. This, like pretty much everything else in the movie, was an example of overkill, given that its opening scene is a quick-hitting montage of classic stunts (including, if my eyes can be trusted, a glimpse of Leitch’s own Atomic Blonde) while Colt Seavers (Gosling) narrates about stunt performers’ invisible, invaluable contributions to the motion-picture industry. You half-expect the film to pause after each elaborate action sequence so that the doubles can be identified by name and thanked for their service.

So, not subtle. But to a certain sect of nerdy cinephiles (who me?), the themes advanced by The Fall Guy are significant and noble. Much like the most recent Mission: Impossible entry, it mounts an impassioned and convincing argument in favor of tangible, handwoven artistry. The cockamamie plot may manufacture a number of human villains, but the most pernicious force on display here is the blue screen that looms in the background of the film-within-the-film climax. For all its winking modernism, this is essentially a classic movie about good and evil—one where the heroes insist on shooting everything with practical effects while the bad guys proclaim, “We can just fix it in post.” Read More

Sasquatch Sunset, Ungentlemanly Warfare, and the Risk of Originality

Eiza González in The Ministry of Ungentlemanly Warfare; a scene from Sasquatch Sunset

When it comes to intellectual property, cinema doesn’t operate in absolutes. There are great superhero movies and also terrible ones; there are great original movies and also terrible ones. Still, the franchise boom of the 2010s created an uneven playing field that lent a certain luster to smaller-scale films which weren’t rooted in comic books or young-adult literature. In fact, the continued survival of these types of pictures is what makes me confident that the medium isn’t on the verge of collapsing, despite the constant industry doomsaying about A.I. or tax write-offs or Netflix giving Zack Snyder a billion dollars to make seven different versions of an off-brand Star Wars rather than releasing any of its #content in theaters. The movies have been at death’s door ever since their birth over 100 years ago. They just never seem to die.

Currently, with the Marvel Cinematic Universe dwindling in dominance and audiences rewarding more ambitious storytelling like last year’s #Barbenheimer phenomenon, there seems to be an opportunity for studios to pivot away from the IP craze and toward more original movies. But again, the mere fact of a film’s putative originality doesn’t necessarily mean it’s, y’know… good. This past weekend featured two new releases that don’t feature masked heroes, magic wands, or talking animals. At last, real movies for adults! Except, well, suffice it to say that both have their flaws. Read More

Monkey Man: Punch and Broody

Dev Patel in Monkey Man

Did you know that Dev Patel looks good with his shirt off? The actor isn’t widely regarded as a sex symbol, despite some sticky fumblings with women in The Green Knight and the underrated Wedding Guest. Monkey Man, Patel’s feature directorial debut, is primarily a chance for him to demonstrate his filmmaking chops, but it also serves to showcase his well-earned immodesty. With his careless mane of black hair, a square jawline covered by a trimly untrimmed beard, and enough abs to fill a supermarket soda aisle, he’s a matinee idol with the unforced charisma to match. It’s only fair that he spends much of the movie getting his face bloodied to a pulp.

In fact, when Monkey Man opens, Patel’s character routinely receives bone-crunching body blows, and not as a consequence of any vigilantism; it’s just his job. Credited as Kid—though he also goes by the alias Bobby, not to mention the title moniker—he moonlights at an underground Indian boxing club, where he functions as (to borrow from an upcoming release) the designated fall guy, wearing a monkey mask and throwing fights in exchange for a meager cut of the take. (Given that he never seems to win a match, it’s unclear how the house makes any money, but let’s not worry about plausibility.) His earnings are commensurate to his suffering; as explained by the establishment’s oily promoter (a welcome Sharlto Copley), he needs to really wow the crowd with his injuries in order to collect the coveted “bleed bonus.” It isn’t exactly a glamorous lifestyle, but Kid’s pain is a tolerable means to a very specific end. Read More

Godzilla x Kong, the New Empire: Animal Kingdumb

A scene from Godzilla x Kong: The New Empire

The tagline for Roland Emmerich’s 1998 version of Godzilla proclaimed, “Size does matter.” Fair enough, but so do scale, weight, and clarity. The computer-generated beasts who rampage through Godzilla x Kong: The New Empire are undeniably large. But as creatures of action cinema, they are paper tigers—ephemeral and insubstantial, lacking in true force. They look like giants and punch like toddlers.

This is something of a problem, because the whole point of an enterprise like Godzilla x Kong is for its titular monsters to haul off and kick ass. Director Adam Wingard, who previously helmed Godzilla vs. Kong (the prior entry in Warner Bros.’ increasingly unwieldy cinematic universe), is no fool; he knows that the audiences flocking to this movie expect it to feature extensive footage of the King of the Monsters and the Eighth Wonder of the World laying waste to assorted animal competitors. He obliges immediately, as the opening scene finds a grey-bearded King Kong sprinting through the jungles and mountains of the Hollow Earth—the subterranean realm where he’s taken up a semi-peaceful existence, away from prying human eyes—as he’s chased by snarling predators that look like a cross between a jackal and an anteater. Kong’s predictable thrashing of these puny foes immediately emblematizes the picture’s failings. The issue isn’t so much that the creatures look fake—the special effects are impressively detailed in terms of color and design—but that the combat carries no tangible impact. It feels like an elaborate WWE routine—all posturing and preening, no real pain. Read More