The Predator: They Don’t Come in Peace. Neither Do the Aliens.

Olivia Munn and Boyd Holbrook in "The Predator"

The eponymous monster of The Predator is very good at one thing, and it’s killing people. Shane Black, the director and co-writer of The Predator, is also very good at one thing, and it’s writing smart, quippy dialogue. But where the Predator is single-minded in its focus—it kills with precision and without mercy—Black is less committed to channeling his energies into his strengths. He’s great with words, but he also loves mayhem, and after appearing as an actor in the original Predator in 1987, he’s clearly overjoyed at the opportunity to take ownership of this franchise as it continues to slice limbs and spill blood. It’s hard to blame him for following his heart, but his ambition can’t match his execution, because as gifted as Black is with masculine banter, he is not an especially skilled director of action.

This is a problem, because The Predator, for all its verbal wit, is an action movie. It is constructed as a series of explosive set pieces, with periodic interruptions for bouts of exposition and exchanges of vulgar, good-natured ribbing. It’s a reliable formula that Black helped create—he penned a number of big-budget screenplays in the ’80s and ’90s, including Lethal Weapon, The Last Boy Scout, and The Long Kiss Goodnight—though where his earlier scripts tended to be complex to the point of indecipherability, this one (co-written by his old collaborator Fred Dekker) is blunt and purposeful. There’s a murderous alien on the loose in suburbia. A cadre of shady bureaucrats want to capture it, a band of hardy soldiers want to kill it, and a few hapless innocents—embodied by an exasperated biologist (Olivia Munn) and a 10-year-old autistic boy (Jacob Tremblay)—find themselves caught in the crossfire. Read More

Annihilation: Sights to See, But Beware of Monsters, and Humans

Natalie Portman & Co. head into the unknown in "Annihilation"

It’s called “the Shimmer”. A kind of holographic hemisphere, it is a translucent dome of shape-shifting light and iridescent color, steadily encroaching across an unspecified swath of lightly forested land. Nobody knows where it came from, and nobody knows what it is or why it exists. All anyone knows is that once you step inside it, you never come out.

This is the tantalizing setup of Annihilation, Alex Garland’s consistently stunning, occasionally baffling thriller. A film of beguiling beauty and nightmarish horror, it is first and foremost the product of an auteur with a distinctive vision. In Ex Machina, Garland showcased a talent for taking recognizable cinematic patterns and twisting them into distorted shapes that bled with a disquieting intensity. Here, he makes that metaphorical gift literal; in Annihilation, bodies mangle and mutate, contorting into indescribable forms that blur traditional lines—between flora and fauna, between human and animal, between earthly and otherworldly. Yet it’s all so gorgeously done that it presents an intriguing contradiction. Rarely has a movie simultaneously seemed so lovely and so demented. Read More

Blade Runner 2049: A Dark Future, Bathed in Beauty and Sorrow

Ryan Gosling in Denis Villeneuve's "Blade Runner 2049"

Tears do indeed fall in rain in Blade Runner 2049, Denis Villeneuve’s grave and gorgeous sequel to Ridley Scott’s 35-year-old cult classic. Consider those tears an easter egg for the original’s ardent admirers. A vocal pocket of cinephilia can surely recite from memory the original Blade Runner’s “tears in rain” speech, delivered mournfully by Rutger Hauer on a desolate rooftop all those years ago. But while the passion of those fans doubtless drove the development of this follow-up, Villeneuve’s film does far more than simply pay homage to its predecessor. When I say that I’ve seen Blade Runner 2049, what I mean is—to quote the first line of Hauer’s soliloquy—I’ve seen things you people wouldn’t believe.

The exquisite craftsmanship of Blade Runner 2049 is staggering, but it is not exactly surprising. Over the past several years—beginning with Prisoners, then continuing with Sicario and Arrival—Villeneuve has demonstrated his ability to deliver robust, stealthily provocative genre films inside striking and elegant packages. And his regular cinematographer, Roger Deakins (aka “the legendary Roger Deakins”), is responsible for some of this century’s most breathtaking images, most notably in works by the Coen Brothers and Sam Mendes. Blade Runner 2049 represents these two artists operating at the absolute peak of their visual powers. This is, quite simply, a movie of flabbergasting beauty. Scene after scene reveals new marvels: a cloaked figure venturing into a burnt-orange desert, clouds of dust swirling around him; a sepulchral, yellow-tinted palace, where light and shadow swim on the walls; a giant glowing hologram, backlit by the night sky, beckoning to her minuscule quarry, a mere man who—like the rest of us—can only gape upward in awe. Read More

Alien: Covenant: Still Meddling, Still Dying, but with Double the Robots

Katherine Waterston and Michael Fassbender in "Alien: Covenant"

During one of the best scenes in Alien: Covenant, a robot tells an antiquated model of himself why he was ultimately decommissioned. “You were too human,” the current version bluntly informs his predecessor. “Too idiosyncratic.” The explanation makes sense—the older model’s uncannily lifelike behavior unsettled his mortal masters—but it carries with it an undeniable sting of irony. Covenant, the sixth entry in the Alien franchise and the third directed by Ridley Scott, is a vigorous and impressive piece of mass-market entertainment, a finely calibrated horror film that boasts expert effects work and pulse-pounding set pieces. Yet it is also clearly the product of corporate assembly, a sequel to a prequel that ably perpetuates the series’ mythology but does so with minimal distinction or ingenuity. It’s a bit like that newly updated cyborg who lectures his elder counterpart: sleek and efficient, but not idiosyncratic enough.

Or maybe I’ve just seen too many Alien movies. If you haven’t watched Scott’s classic original (which is slightly overrated, but that’s a different discussion), you are likely to be gobsmacked by the spectacle of violent death and physical suffering that the director has arrayed before you. Setting aside Sigourney Weaver’s spunky and sexy performance, Alien achieved cinematic immortality for two reasons: its historically great tagline, and John Hurt’s upset stomach. Seeing as Covenant cannot hope to match the former (though “The path to paradise begins in hell” isn’t half-bad), it strives to one-up the latter. Throughout this movie, nasty critters burst out from within the insides of unsuspecting human hosts, spilling blood and splintering backbone in the process. Alien enthusiasts may have seen this before, but they likely haven’t seen it this excruciating and visceral. Read More

Guardians of the Galaxy Vol. 2: Saving the World, One Wisecrack at a Time

Dave Bautista, Zoe Saldana, and Chris Pratt in "Guardians of the Galaxy Vol. 2"

In the middle of the hectic opening set piece of Guardians of the Galaxy Vol.2, the green-skinned alien Gamora reproaches two of her squabbling colleagues: “Can we put the bickering on hold till after we survive the massive space battle?” It’s a sensible request that comes from the troupe’s most sensible member, but at the risk of mansplaining (human-splaining?), allow me to point out the flaw in Gamora’s logic. Whereas the typical superhero extravaganza centers on its high-octane action sequences, the first Guardians of the Galaxy made its mark by inverting the formula; it emphasized writing and character, pushing its passable pyrotechnics into the background. With this franchise, the bickering isn’t ornamental—it’s the main attraction.

That canny focal adjustment made the original Guardians a welcome antidote, a rejuvenating tonic that helped offset the fatigue brought on by the glut of superhero pictures constantly invading the American multiplex. The challenge now facing James Gunn, returning as both writer and director, is how to reconcile the bracing freshness of the first installment with the rigid demands of the cinematic universe. The standard operating procedure for comic-book sequels is simply to take what worked the first time around, then blow it up to even greater dimensions, but spunky originality isn’t so easily amenable to magnification. How do you bottle lightning twice? Read More