Alien: Covenant: Still Meddling, Still Dying, but with Double the Robots

Katherine Waterston and Michael Fassbender in "Alien: Covenant"

During one of the best scenes in Alien: Covenant, a robot tells an antiquated model of himself why he was ultimately decommissioned. “You were too human,” the current version bluntly informs his predecessor. “Too idiosyncratic.” The explanation makes sense—the older model’s uncannily lifelike behavior unsettled his mortal masters—but it carries with it an undeniable sting of irony. Covenant, the sixth entry in the Alien franchise and the third directed by Ridley Scott, is a vigorous and impressive piece of mass-market entertainment, a finely calibrated horror film that boasts expert effects work and pulse-pounding set pieces. Yet it is also clearly the product of corporate assembly, a sequel to a prequel that ably perpetuates the series’ mythology but does so with minimal distinction or ingenuity. It’s a bit like that newly updated cyborg who lectures his elder counterpart: sleek and efficient, but not idiosyncratic enough.

Or maybe I’ve just seen too many Alien movies. If you haven’t watched Scott’s classic original (which is slightly overrated, but that’s a different discussion), you are likely to be gobsmacked by the spectacle of violent death and physical suffering that the director has arrayed before you. Setting aside Sigourney Weaver’s spunky and sexy performance, Alien achieved cinematic immortality for two reasons: its historically great tagline, and John Hurt’s upset stomach. Seeing as Covenant cannot hope to match the former (though “The path to paradise begins in hell” isn’t half-bad), it strives to one-up the latter. Throughout this movie, nasty critters burst out from within the insides of unsuspecting human hosts, spilling blood and splintering backbone in the process. Alien enthusiasts may have seen this before, but they likely haven’t seen it this excruciating and visceral. Read More

Guardians of the Galaxy Vol. 2: Saving the World, One Wisecrack at a Time

Dave Bautista, Zoe Saldana, and Chris Pratt in "Guardians of the Galaxy Vol. 2"

In the middle of the hectic opening set piece of Guardians of the Galaxy Vol.2, the green-skinned alien Gamora reproaches two of her squabbling colleagues: “Can we put the bickering on hold till after we survive the massive space battle?” It’s a sensible request that comes from the troupe’s most sensible member, but at the risk of mansplaining (human-splaining?), allow me to point out the flaw in Gamora’s logic. Whereas the typical superhero extravaganza centers on its high-octane action sequences, the first Guardians of the Galaxy made its mark by inverting the formula; it emphasized writing and character, pushing its passable pyrotechnics into the background. With this franchise, the bickering isn’t ornamental—it’s the main attraction.

That canny focal adjustment made the original Guardians a welcome antidote, a rejuvenating tonic that helped offset the fatigue brought on by the glut of superhero pictures constantly invading the American multiplex. The challenge now facing James Gunn, returning as both writer and director, is how to reconcile the bracing freshness of the first installment with the rigid demands of the cinematic universe. The standard operating procedure for comic-book sequels is simply to take what worked the first time around, then blow it up to even greater dimensions, but spunky originality isn’t so easily amenable to magnification. How do you bottle lightning twice? Read More

Ghost in the Shell: All That Glitters Is Not Code

Scarlett Johansson is a troubled android in "Ghost in the Shell"

Is Scarlett Johansson superhuman? In recent years, the one-time ingénue from Lost in Translation has played an assortment of otherworldly women who fit the bill—the sociologically curious alien of Under the Skin, the cerebrally enhanced anomaly of Lucy, the preternaturally gifted warrior of the Avengers films. (The only foe whom Black Widow can’t seem to conquer is the studio that refuses to green-light her own franchise.) But even beyond her portrayals of these exceptional characters, Johansson herself has demonstrated an uncanny, seemingly inhuman ability to dig, well, under the skin, to invest her fantastical creations with quiet longing and simmering grief. That talent proves crucial to Ghost in the Shell, yet another futuristic flick about a faux-human figure wrestling with the concept of her own identity. On the page, the film’s heroine is a fascinating but familiar archetype. Johansson makes her a character.

Good thing, too. Repurposed from the hit Japanese anime from 1995, Ghost in the Shell is a brisk and surprisingly contemplative affair, but it doesn’t have much original to say about the (in)human condition. It’s easy to perceive its central story—set in a glossy dystopia where man and machine have melded—as a greatest-hits compendium of classic science-fiction cinema. There’s a dash of the chilly aesthetic of Blade Runner, a pinch of the caustic irreverence of RoboCop (though lacking the broad comedy of The Fifth Element), a heaping of the cyberpunk chic of The Matrix. Yet despite its composite nature, the dark and sleek universe of Ghost in the Shell still manages to look and feel reasonably novel. It borrows, but it doesn’t steal. Read More

Passengers: Boy Meets Girl, Stranded Amid the Stars

Jennifer Lawrence and Chris Pratt in "Passengers"

It is an unwritten rule that every movie set in space must feature a scene where a character suddenly begins to run out of oxygen. Passengers, the diverting, flawed, occasionally fantastic romantic thriller from Morten Tyldum, is no exception. But the scene in question, which is both exciting and exasperating, arms critics with an all-too-apt metaphor to describe the broader film. Here is a movie that begins with enormous promise, sustains that promise for well over an hour, and then slowly, steadily runs out of air. It gasps for breath, its limbs flail helplessly, and its brain, deprived of precious nutrients like logic and plausibility, shuts down.

But if I’m writing less of a review than an obituary, allow me to express the hope that Passengers—which has been unjustly savaged by critics—may rest in peace. Its ultimate demise should not invalidate the genuine delight and intrigue it provided while it was still alive. By which I mean, for its first two acts, Passengers is a whole lot of fun. Visually, it’s sleek, sharp, and sexy, with a slick, antiseptic production design, fetching costumes, and a pleasing color palette. And narratively, it tells an engaging story fraught with genuine moral conflict. A high-concept sci-fi think-piece, it will undoubtedly draw unflattering comparisons to 2001: A Space Odyssey, but it’s inspired less by Kubrick than Kieslowski, and if its answers to its philosophical quandaries are less than satisfactory, it at least has the courage to pose such dilemmas in the first place. Read More

Rogue One: A Star Wars Story: Still Rebelling, Now with a Cost

Diego Luna, Felicity Jones, and Alan Tudyk in "Rogue One: A Star Wars Story"

Of the infinite memes that sprang out of the original Star Wars trilogy, one of the most random derives from a moment of startling quiet in The Return of the Jedi, when a rebel leader is delivering an expository info-dump. As she’s rambling about battle stations and deflector shields, she suddenly pauses, then drops her voice and solemnly murmurs, “Many Bothans died to bring us this information.” There are no Bothans in Rogue One: A Star Wars Story, but there is quite a bit of death, and not just involving hundreds of haphazardly slaughtered stormtroopers. This counts as a surprise. The Star Wars franchise isn’t devoid of darkness, but it has generally prioritized fun and escapism; while Rogue One largely stays on brand, it isn’t especially concerned with joy. Instead, the predominant theme of this interesting and frustrating film—which was directed by Gareth Edwards from a script by Chris Weitz and Tony Gilroy—is sacrifice. It’s a genuine war movie, one about the soldiers who wade through the mud, risking their lives so that the rest of us may glimpse a better tomorrow.

If that sounds turgid, don’t worry—this is still a Star Wars movie, with all of the excitement and mythology that such an undertaking entails. Yet Rogue One occupies a curious place within Disney’s newest and most profitable cinematic universe. Whereas the official episodic saga resumed last year, after a decade-long layoff, with The Force Awakens, Rogue One is the first of the studio’s “anthology” series, films that both take place within the canonical realm and simultaneously stand apart from it. (Continuing this pattern, 2018 will see the release of a Han Solo movie, starring Hail, Caesar‘s Alden Ehrenreich, while a rumored Boba Fett film is tentatively slated for 2020.) In theory, this concept will allow filmmakers to expand the Star Wars mythos into uncharted space, using the series’ existing, minutely detailed template to tell bold and innovative stories. But because the franchise’s fan base is so entrenched and protective of its collective property—and because directors must satisfy their corporate overlord’s commercial imperative to please those fans—veering too far off course is a dicey proposition. Read More