Asteroid City: Turn That Town Upside-Down

Jason Schwartzman and Jake Ryan in Asteroid City

During a quiet moment in Wes Anderson’s The French Dispatch, a journalist played by Jeffrey Wright bristles when a television interviewer asks him why he’s written so frequently about food. “Never ask a man why,” he grumbles. Wright returns in Anderson’s new feature, the strange and beguiling Asteroid City (he plays a gruff military general with the onomatopoetic name of Grif Gibson), but his reporter’s distaste for contemplation has been left behind. Instead, the characters in this movie are constantly pondering questions of meaning and motive. Why does a photographer injure himself in a burst of frustration? Why does a brainy teenager constantly invite others to dare him to perform perilous stunts? Why does an alien suddenly appear in the middle of the desert? And above all: Why are we here?

“Here” is a matter of perspective in Asteroid City, which again finds Anderson indulging his penchant for nesting tales within tales, art within artifices. Simply telling an entertaining story is no longer sufficient for him, if it ever was; even Rushmore, his breakout second film released a quarter-century ago, found its amateur-playwright hero obsessed with substantiating his own legend. As it happens, that enterprising yearner was the screen debut of Jason Schwartzman, who stars here as Augie Steenbeck, a gifted photographer with four children, a recently deceased wife, and multiple types of baggage. Schwartzman, with his thin frame and bookish demeanor, is a natural fit for the famously fastidious Anderson (this is their eighth feature-length collaboration), but Augie is a departure, armed with a corncob pipe, a tanned complexion, and a masculine beard that’s so sharply manicured, you wonder if it’s a prosthesis. Read More

Avatar: The Way of Water: If the Blue Fits

A scene from Avatar: The Way of Water

James Cameron’s Avatar: The Way of Water is a movie full of miracles—floating mountains, underwater trees, resurrected warriors, talking whales—but perhaps the most miraculous thing about it is that it exists at all. With more than a decade spent in mysterious development, its hypothetical completion and release became something of an industry joke—the cinematic equivalent of hell freezing over. Yet defying the odds has long been Cameron’s forte; remember, Titanic was a colossal boondoggle until it became the biggest movie in the world, and the original Avatar was initially anticipated to be a misbegotten foray into motion-capture extravagance before it dethroned Titanic and attained box-office supremacy. (Until Star Wars: The Force Awakens came along, financial analysts resorted to qualifying new hits as setting records among movies “not directed by James Cameron.”) Now, 13 years later, the self-proclaimed king of the world has finally emerged from the oceanic depths with a sequel, and it’s both exactly what you expected and more than you could’ve imagined: repetitive, eye-popping, clunky, spectacular. Strictly speaking, The Way of Water may not be better than Avatar—which, to be clear, is fantastic—but there is certainly more of it.

In a sense, Cameron’s triumph here is limited, even as it’s also boundless. His reputation as a cinematic pioneer remains intact—he once again channels his instinctual pop savvy and his extraordinary grasp of technology to conjure images, environments, and sequences that have never before been glimpsed on screen—yet his innovation is still exclusively (if exquisitely) visual. From a storytelling standpoint, he prefers to mine familiar terrain. If Avatar was derivative of a dozen prior adventure epics (it’s Dances with Wolves! it’s Pocahontas! it’s FernGully!), The Way of Water is derivative of Avatar. Once again, the native Na’vi—those twelve-foot blue-skinned forest-dwellers who are indigenous to the bountiful planet of Pandora—find themselves under attack by marauding human invaders. There are minor tweaks—instead of installing a mining operation, the colonizers now seek to permanently inhabit Pandora in light of Earth’s impending ecological demise; rather than extracting the precious mineral “unobtanium,” venal poachers now hunt down giant sea beasts to secure a priceless enzyme that prevents people from aging—but the movie’s central conflict remains largely uncomplicated: The Na’vi and the humans are still at war, and the good guys—led by Jake Sully (Sam Worthington), the former Marine who defected after he fell in love with the beautiful and fearsome Neytiri (Zoe Saldaña)—are the ones in blue. Read More

Bullet Train, Prey, and Action Silly and Serious

Brad Pitt in Bullet Train, Amber Midthunder in Prey

I take movies seriously, but how seriously should movies take themselves? One of the saws about modern blockbusters is that they’re meant to be dumb fun—that they’re designed to function as a respite from the harshness of reality, and that they grant viewers the blessed opportunity to “turn your brain off.” Setting aside the wisdom of deactivating your central nervous system, I acknowledge that films which operate primarily as pleasure dispensers carry a certain appeal, though it’s debatable whether they need to be dumb—or to neglect more pesky, brainy attributes like plot, theme, and character—in order to be enjoyable. The phrase “it doesn’t take itself too seriously” is generally considered a compliment, implying not that the picture in question is foolish, but that it’s unpretentious.

But is this a sliding scale? That is, when it comes to action—the genre most typically cited by Brain-Off enthusiasts—do movies necessarily trade seriousness for satisfaction? Or can a film’s sincerity instead indicate its level of artistic commitment, suggesting that it approaches its crowd-pleasing task with formal rigor and genuine care? These are false dichotomies, but this past weekend nevertheless presented an intriguing contrast, featuring two new action flicks that occupy opposite ends of this theoretical spectrum. One takes its blockbuster imperative deadly seriously; the other treats seriousness akin to a disease. Read More

Nope: Intelligent Equine

Daniel Kaluuya in Nope

Throughout Nope, the eye-popping and brain-tingling third feature from Jordan Peele, title cards bearing the name of an animal interrupt the proceedings, as if to divide the movie into discrete, enigmatic chapters. The headings typically refer to various horses (Lucky, Ghost, etc.) who are owned and trained by the main characters, while the final section opens with a nickname assigned to the mysterious, malevolent force that looms in the sky above their house. At the rough midpoint, however, the elaborate scheming and the interplanetary hijinks are put on pause, and the film rewinds several decades to the set of a multi-camera sitcom, where the titular attraction is a chimpanzee called Gordy.

What follows is one of the most spellbinding set pieces I’ve seen on screen in quite some time. Combining sturdy cinematic building blocks—witty production design, precise framing, a painstakingly purposeful harmony of image and sound—Peele concocts a sequence that accumulates furious momentum yet is also achingly, exquisitely still. We glimpse the events, a ghastly display of chaos and carnage, from the perspective of a small boy named Jupe (Jacob Kim), who we already know will age into the commercially savvy proprietor of a Western-style theme park, where he will be played with sly confidence by Steven Yeun. Yet in the moment, that foreknowledge provides little comfort, and as the young Jupe hides under a table, paralyzed with fright, you are less likely to sympathize with him than embody him—frozen in horror, yet helpless to look away. Read More

Lightyear, Turning Red, and the Two Pixars

Chris Evans as Buzz in Lightyear; Rosalie Chiang as a panda in Turning Red

In 2013, six days after the release of Monsters University, then-Pixar president Ed Catmull said in an interview that the animation juggernaut was newly committed to making an original picture every year, and to correspondingly limit its sequels to biennial productions. The announcement came in the wake of a widely perceived (if relative) creative drought for the studio, whose prior two movies, the misbegotten Cars 2 and the pleasant but familiar Brave, hadn’t lived up to the legacy of greatness established during its inaugural 15-year run—a run that concluded, ironically, with a sequel (the stupendous Toy Story 3). Mathematically speaking, Pixar didn’t quite make good on its promise—of the next 10 films it released, four were sequels—but the wunderkinds of computer-drawn fantasy have for the most part threaded a delicate needle over the past decade, simultaneously making risky original movies and cranking out commercially safe follow-ups.

This “original vs. sequel” framing perpetuates a false dichotomy—the idea that original films are inherently works of boisterous ingenuity, whereas sequels are lazy and mercenary. (For this writer’s money, the existential crises conjured in Toy Story 4 are far more thought-provoking than the recognizable road-trip hijinks of Onward.) Still, in an era where Pixar’s parent company Disney continues to gobble up market share thanks to its ownership of mighty franchises like Star Wars and the Marvel Cinematic Universe—and where the apparent antidote to Mouse-House supremacy involves a competitor sequelizing a hit from 1986—it’s understandable for critics to prize the production of original screenplays as an independent good. Given that, it’s fascinating to examine Pixar’s two releases in 2022: one a science-fiction adventure that spins off from beloved intellectual property, the other a tender coming-of-age story whose only tie to the Pixar brand is its embrace of innovative storytelling. Read More