Bullet Train, Prey, and Action Silly and Serious

Brad Pitt in Bullet Train, Amber Midthunder in Prey

I take movies seriously, but how seriously should movies take themselves? One of the saws about modern blockbusters is that they’re meant to be dumb fun—that they’re designed to function as a respite from the harshness of reality, and that they grant viewers the blessed opportunity to “turn your brain off.” Setting aside the wisdom of deactivating your central nervous system, I acknowledge that films which operate primarily as pleasure dispensers carry a certain appeal, though it’s debatable whether they need to be dumb—or to neglect more pesky, brainy attributes like plot, theme, and character—in order to be enjoyable. The phrase “it doesn’t take itself too seriously” is generally considered a compliment, implying not that the picture in question is foolish, but that it’s unpretentious.

But is this a sliding scale? That is, when it comes to action—the genre most typically cited by Brain-Off enthusiasts—do movies necessarily trade seriousness for satisfaction? Or can a film’s sincerity instead indicate its level of artistic commitment, suggesting that it approaches its crowd-pleasing task with formal rigor and genuine care? These are false dichotomies, but this past weekend nevertheless presented an intriguing contrast, featuring two new action flicks that occupy opposite ends of this theoretical spectrum. One takes its blockbuster imperative deadly seriously; the other treats seriousness akin to a disease. Read More

Nope: Intelligent Equine

Daniel Kaluuya in Nope

Throughout Nope, the eye-popping and brain-tingling third feature from Jordan Peele, title cards bearing the name of an animal interrupt the proceedings, as if to divide the movie into discrete, enigmatic chapters. The headings typically refer to various horses (Lucky, Ghost, etc.) who are owned and trained by the main characters, while the final section opens with a nickname assigned to the mysterious, malevolent force that looms in the sky above their house. At the rough midpoint, however, the elaborate scheming and the interplanetary hijinks are put on pause, and the film rewinds several decades to the set of a multi-camera sitcom, where the titular attraction is a chimpanzee called Gordy.

What follows is one of the most spellbinding set pieces I’ve seen on screen in quite some time. Combining sturdy cinematic building blocks—witty production design, precise framing, a painstakingly purposeful harmony of image and sound—Peele concocts a sequence that accumulates furious momentum yet is also achingly, exquisitely still. We glimpse the events, a ghastly display of chaos and carnage, from the perspective of a small boy named Jupe (Jacob Kim), who we already know will age into the commercially savvy proprietor of a Western-style theme park, where he will be played with sly confidence by Steven Yeun. Yet in the moment, that foreknowledge provides little comfort, and as the young Jupe hides under a table, paralyzed with fright, you are less likely to sympathize with him than embody him—frozen in horror, yet helpless to look away. Read More

Lightyear, Turning Red, and the Two Pixars

Chris Evans as Buzz in Lightyear; Rosalie Chiang as a panda in Turning Red

In 2013, six days after the release of Monsters University, then-Pixar president Ed Catmull said in an interview that the animation juggernaut was newly committed to making an original picture every year, and to correspondingly limit its sequels to biennial productions. The announcement came in the wake of a widely perceived (if relative) creative drought for the studio, whose prior two movies, the misbegotten Cars 2 and the pleasant but familiar Brave, hadn’t lived up to the legacy of greatness established during its inaugural 15-year run—a run that concluded, ironically, with a sequel (the stupendous Toy Story 3). Mathematically speaking, Pixar didn’t quite make good on its promise—of the next 10 films it released, four were sequels—but the wunderkinds of computer-drawn fantasy have for the most part threaded a delicate needle over the past decade, simultaneously making risky original movies and cranking out commercially safe follow-ups.

This “original vs. sequel” framing perpetuates a false dichotomy—the idea that original films are inherently works of boisterous ingenuity, whereas sequels are lazy and mercenary. (For this writer’s money, the existential crises conjured in Toy Story 4 are far more thought-provoking than the recognizable road-trip hijinks of Onward.) Still, in an era where Pixar’s parent company Disney continues to gobble up market share thanks to its ownership of mighty franchises like Star Wars and the Marvel Cinematic Universe—and where the apparent antidote to Mouse-House supremacy involves a competitor sequelizing a hit from 1986—it’s understandable for critics to prize the production of original screenplays as an independent good. Given that, it’s fascinating to examine Pixar’s two releases in 2022: one a science-fiction adventure that spins off from beloved intellectual property, the other a tender coming-of-age story whose only tie to the Pixar brand is its embrace of innovative storytelling. Read More

The Matrix Resurrections: One Skill Makes It Larger, Other Thrills Feel Small

Keanu Reeves in The Matrix Resurrections

The white rabbit keeps hopping along in The Matrix Resurrections, the trippy, stimulating, overcaffeinated sequel from Lana Wachowski. It’s a dizzying movie, coursing with energy and teeming with ideas. It’s also kind of a mess; it struggles to wrangle its colliding philosophies into a coherent narrative, and it lacks the spirited visual imagination of its predecessors. But even if it’s a mess, it is very much somebody’s mess. Much like with her prior feature, Jupiter Ascending, which Wachowski made with her sister Lilly, the mistakes of The Matrix Resurrections are errors of commission; they are the consequences of an artist desperately trying to channel her fusillade of thoughts and emotions onto the screen. The blunders on display here are at least failures of personality rather than anonymity.

Speaking of personality: What makes us who we are? That was just one of countless questions posed and pondered by the first Matrix, the crown jewel of the cinematic treasure trove that was 1999. A bolt from the green-tinted blue, it was an electrifying fusion of brains and brawn that made a sizable swath of viewers question their own existence (not that I have anyone in mind), even as it attacked their nerve centers with eye-popping effects and kinetic fight scenes. The ensuing episodes, Reloaded and Revolutions, were less intellectually mind-scraping but were nevertheless heroic achievements in their own right; the jaw-dropping freeway chase in Reloaded remains the gold standard in contemporary action filmmaking, and it’s just one of a dozen-odd invigorating set pieces spread across the two sequels. So the standard challenge which attends any attempt at resuscitating a moribund franchise—the need to revivify a long-dormant universe in a way that both integrates the prior installments and upstages them—is especially perilous in this case. Read More

Dune, The French Dispatch, and World-Building Great and Small

Timothée Chalamet in Dune and The French Dispatch

Denis Villeneuve and Wes Anderson are strangely similar filmmakers, even though they make exceedingly dissimilar films. Villeneuve’s movies are grand, sprawling adventures that envision alien life forms and contemplate dystopian futures. Anderson, by contrast, makes tidy, compact comedies whose foremost exotica are their characters’ eccentricities, and which tend to unfold in an unspecified but highly particular recent past. Yet both directors are true artisans skilled in the craft of cinematic world-building; for them, the screen is a coloring book for their fertile imaginations, one that should be sketched in as boldly and minutely as possible. Put differently, Villeneuve and Anderson treat movie-making like a work of galactic creation. One looks to the skies, the other to the soul, but both construct their own universes, packed with detail, whimsy, and awe.

This past weekend was something of a feast for cinephiles, as it brought new films from the two auteurs, both of which the COVID-19 pandemic had delayed for roughly a year. Villeneuve’s Dune, the long-awaited adaptation of the beloved science-fiction novel by Frank Herbert, finds the Canadian literally building a brand new world, one teeming with wonder and innovation. Anderson’s The French Dispatch, meanwhile, is more earthbound but no less profligate in its assembly. Both are natural progressions that reflect their makers’ career-long preoccupations, yet while both are undeniably impressive aesthetic achievements, only one fully succeeds as a piece of dramatic entertainment. Read More